diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 80cad9056..65168f05a 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -442,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, DEBUG_ASSERT(0 != texture.config.address); - int s = (int)(uv[i].u() * float24::FromFloat32(static_cast(texture.config.width))).ToFloat32(); - int t = (int)(uv[i].v() * float24::FromFloat32(static_cast(texture.config.height))).ToFloat32(); + float24 u = uv[i].u(); + float24 v = uv[i].v(); + + // Only unit 0 respects the texturing type (according to 3DBrew) + // TODO: Refactor so cubemaps and shadowmaps can be handled + if (i == 0) { + switch(texture.config.type) { + case Regs::TextureConfig::Texture2D: + break; + case Regs::TextureConfig::Projection2D: { + auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); + u /= tc0_w; + v /= tc0_w; + break; + } + default: + // TODO: Change to LOG_ERROR when more types are handled. + LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); + UNIMPLEMENTED(); + break; + } + } + + int s = (int)(u * float24::FromFloat32(static_cast(texture.config.width))).ToFloat32(); + int t = (int)(v * float24::FromFloat32(static_cast(texture.config.height))).ToFloat32(); + + static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { switch (mode) { case Regs::TextureConfig::ClampToEdge: