diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp index 2e1c7d55f..84028e01a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp @@ -36,11 +36,11 @@ void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs, std template void Clamp(EmitContext& ctx, Register ret, InputType value, InputType min_value, - InputType max_value) { + InputType max_value, std::string_view type) { // Call MAX first to properly clamp nan to min_value instead - ctx.Add("MAX.F {}.x,{},{};" - "MIN.F {}.x,{},{};", - ret, min_value, value, ret, ret, max_value); + ctx.Add("MAX.{} {}.x,{},{};" + "MIN.{} {}.x,{}.x,{};", + type, ret, min_value, value, type, ret, ret, max_value); } } // Anonymous namespace @@ -180,12 +180,12 @@ void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value, ScalarF32 min_value, ScalarF32 max_value) { - Clamp(ctx, ctx.reg_alloc.Define(inst), value, min_value, max_value); + Clamp(ctx, ctx.reg_alloc.Define(inst), value, min_value, max_value, "F"); } void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value, ScalarF64 min_value, ScalarF64 max_value) { - Clamp(ctx, ctx.reg_alloc.LongDefine(inst), value, min_value, max_value); + Clamp(ctx, ctx.reg_alloc.LongDefine(inst), value, min_value, max_value, "F64"); } void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {