diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f607f464a..f4a9a7171 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1401,7 +1401,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success && type == StartGameType::Normal) { // Load per game settings - const auto file_path = std::filesystem::path{filename.toStdU16String()}; + const auto file_path = + std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}; const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); @@ -1482,7 +1483,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t } if (res != Loader::ResultStatus::Success || title_name.empty()) { title_name = Common::FS::PathToUTF8String( - std::filesystem::path{filename.toStdU16String()}.filename()); + std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())} + .filename()); } const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess(); const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");