From 381baf783d39330007e75e409aee2fc685e95c01 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 20 Oct 2018 14:22:16 -0400 Subject: [PATCH] gl_shader_decompiler: Get rid of variable shadowing warnings A variable with the same name was previously declared in an outer scope. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0e9c3e990..f9ef9d194 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -3308,8 +3308,8 @@ private: Tegra::Shader::VmadType type, u64 byte_height) { const std::string value = [&]() { if (!is_chunk) { - const auto offset = static_cast(byte_height * 8); - return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)"; + const auto shift = static_cast(byte_height * 8); + return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)"; } const std::string zero = "0";