diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 05f8e511b..b76de71ec 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -271,9 +271,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { const auto stage = static_cast(index == 0 ? 0 : index - 1); SetupDrawConstBuffers(stage, shader); SetupDrawGlobalMemory(stage, shader); - const auto texture_buffer_usage{SetupDrawTextures(stage, shader, base_bindings)}; + SetupDrawTextures(stage, shader, base_bindings); - const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage}; + const ProgramVariant variant{base_bindings, primitive_mode}; const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant); switch (program) { @@ -303,7 +303,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { // When VertexA is enabled, we have dual vertex shaders if (program == Maxwell::ShaderProgram::VertexA) { // VertexB was combined with VertexA, so we skip the VertexB iteration - index++; + ++index; } base_bindings = next_bindings; @@ -732,11 +732,10 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { } auto kernel = shader_cache.GetComputeKernel(code_addr); - ProgramVariant variant; - variant.texture_buffer_usage = SetupComputeTextures(kernel); + SetupComputeTextures(kernel); SetupComputeImages(kernel); - const auto [program, next_bindings] = kernel->GetProgramHandle(variant); + const auto [program, next_bindings] = kernel->GetProgramHandle({}); state.draw.shader_program = program; state.draw.program_pipeline = 0; @@ -918,9 +917,8 @@ void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entr bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast(size)); } -TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, - const Shader& shader, - BaseBindings base_bindings) { +void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shader& shader, + BaseBindings base_bindings) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& gpu = system.GPU(); const auto& maxwell3d = gpu.Maxwell3D(); @@ -929,8 +927,6 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures), "Exceeded the number of active textures."); - TextureBufferUsage texture_buffer_usage{0}; - for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry = entries[bindpoint]; const auto texture = [&] { @@ -943,15 +939,11 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag return maxwell3d.GetTextureInfo(tex_handle); }(); - if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) { - texture_buffer_usage.set(bindpoint); - } + SetupTexture(base_bindings.sampler + bindpoint, texture, entry); } - - return texture_buffer_usage; } -TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) { +void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& compute = system.GPU().KeplerCompute(); const auto& entries = kernel->GetShaderEntries().samplers; @@ -959,8 +951,6 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) ASSERT_MSG(entries.size() <= std::size(state.textures), "Exceeded the number of active textures."); - TextureBufferUsage texture_buffer_usage{0}; - for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry = entries[bindpoint]; const auto texture = [&] { @@ -972,34 +962,29 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) return compute.GetTextureInfo(tex_handle); }(); - if (SetupTexture(bindpoint, texture, entry)) { - texture_buffer_usage.set(bindpoint); - } + SetupTexture(bindpoint, texture, entry); } - - return texture_buffer_usage; } -bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, +void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, const GLShader::SamplerEntry& entry) { - state.samplers[binding] = sampler_cache.GetSampler(texture.tsc); - const auto view = texture_cache.GetTextureSurface(texture.tic, entry); if (!view) { // Can occur when texture addr is null or its memory is unmapped/invalid + state.samplers[binding] = 0; state.textures[binding] = 0; - return false; + return; } state.textures[binding] = view->GetTexture(); if (view->GetSurfaceParams().IsBuffer()) { - return true; + return; } + state.samplers[binding] = sampler_cache.GetSampler(texture.tsc); // Apply swizzle to textures that are not buffers. view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, texture.tic.w_source); - return false; } void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bd6fe5c3a..0e0819d59 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -107,16 +107,15 @@ private: /// Syncs all the state, shaders, render targets and textures setting before a draw call. void DrawPrelude(); - /// Configures the current textures to use for the draw command. Returns shaders texture buffer - /// usage. - TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader, BaseBindings base_bindings); + /// Configures the current textures to use for the draw command. + void SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, + BaseBindings base_bindings); - /// Configures the textures used in a compute shader. Returns texture buffer usage. - TextureBufferUsage SetupComputeTextures(const Shader& kernel); + /// Configures the textures used in a compute shader. + void SetupComputeTextures(const Shader& kernel); - /// Configures a texture. Returns true when the texture is a texture buffer. - bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, + /// Configures a texture. + void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, const GLShader::SamplerEntry& entry); /// Configures images in a compute shader. diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 04a239a39..7ce06a978 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -270,7 +270,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy auto base_bindings{variant.base_bindings}; const auto primitive_mode{variant.primitive_mode}; - const auto texture_buffer_usage{variant.texture_buffer_usage}; std::string source = fmt::format(R"(// {} #version 430 core @@ -317,17 +316,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++); } - // Transform 1D textures to texture samplers by declaring its preprocessor macros. - for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) { - if (!texture_buffer_usage.test(i)) { - continue; - } - source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i); - } - if (texture_buffer_usage.any()) { - source += '\n'; - } - if (program_type == ProgramType::Geometry) { const auto [glsl_topology, debug_name, max_vertices] = GetPrimitiveDescription(primitive_mode); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4f2b49170..51c80bf32 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -658,9 +658,11 @@ private: const std::string description{"layout (binding = SAMPLER_BINDING_" + std::to_string(sampler.GetIndex()) + ") uniform"}; std::string sampler_type = [&]() { + if (sampler.IsBuffer()) { + return "samplerBuffer"; + } switch (sampler.GetType()) { case Tegra::Shader::TextureType::Texture1D: - // Special cased, read below. return "sampler1D"; case Tegra::Shader::TextureType::Texture2D: return "sampler2D"; @@ -680,19 +682,7 @@ private: sampler_type += "Shadow"; } - if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) { - // 1D textures can be aliased to texture buffers, hide the declarations behind a - // preprocessor flag and use one or the other from the GPU state. This has to be - // done because shaders don't have enough information to determine the texture type. - EmitIfdefIsBuffer(sampler); - code.AddLine("{} samplerBuffer {};", description, name); - code.AddLine("#else"); - code.AddLine("{} {} {};", description, sampler_type, name); - code.AddLine("#endif"); - } else { - // The other texture types (2D, 3D and cubes) don't have this issue. - code.AddLine("{} {} {};", description, sampler_type, name); - } + code.AddLine("{} {} {};", description, sampler_type, name); } if (!samplers.empty()) { code.AddNewLine(); @@ -1749,27 +1739,14 @@ private: expr += ", "; } - // Store a copy of the expression without the lod to be used with texture buffers - std::string expr_buffer = expr; - - if (meta->lod) { + if (meta->lod && !meta->sampler.IsBuffer()) { expr += ", "; expr += Visit(meta->lod).AsInt(); } expr += ')'; expr += GetSwizzle(meta->element); - expr_buffer += ')'; - expr_buffer += GetSwizzle(meta->element); - - const std::string tmp{code.GenerateTemporary()}; - EmitIfdefIsBuffer(meta->sampler); - code.AddLine("float {} = {};", tmp, expr_buffer); - code.AddLine("#else"); - code.AddLine("float {} = {};", tmp, expr); - code.AddLine("#endif"); - - return {tmp, Type::Float}; + return {std::move(expr), Type::Float}; } Expression ImageLoad(Operation operation) { @@ -2214,10 +2191,6 @@ private: return GetDeclarationWithSuffix(static_cast(image.GetIndex()), "image"); } - void EmitIfdefIsBuffer(const Sampler& sampler) { - code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex()); - } - std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const { return fmt::format("{}_{}_{}", name, index, suffix); } diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 184a565e6..3f4daf28d 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -28,23 +28,6 @@ using VideoCommon::Shader::KeyMap; namespace { -struct ConstBufferKey { - u32 cbuf; - u32 offset; - u32 value; -}; - -struct BoundSamplerKey { - u32 offset; - Tegra::Engines::SamplerDescriptor sampler; -}; - -struct BindlessSamplerKey { - u32 cbuf; - u32 offset; - Tegra::Engines::SamplerDescriptor sampler; -}; - using ShaderCacheVersionHash = std::array; enum class TransferableEntryKind : u32 { @@ -52,10 +35,28 @@ enum class TransferableEntryKind : u32 { Usage, }; -constexpr u32 NativeVersion = 5; +struct ConstBufferKey { + u32 cbuf{}; + u32 offset{}; + u32 value{}; +}; + +struct BoundSamplerKey { + u32 offset{}; + Tegra::Engines::SamplerDescriptor sampler{}; +}; + +struct BindlessSamplerKey { + u32 cbuf{}; + u32 offset{}; + Tegra::Engines::SamplerDescriptor sampler{}; +}; + +constexpr u32 NativeVersion = 6; // Making sure sizes doesn't change by accident static_assert(sizeof(BaseBindings) == 16); +static_assert(sizeof(ProgramVariant) == 20); ShaderCacheVersionHash GetShaderCacheVersionHash() { ShaderCacheVersionHash hash{}; diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index db23ada93..55311dc6d 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -4,7 +4,6 @@ #pragma once -#include #include #include #include @@ -37,7 +36,6 @@ struct ShaderDiskCacheDump; using ProgramCode = std::vector; using ShaderDumpsMap = std::unordered_map; -using TextureBufferUsage = std::bitset<64>; /// Allocated bindings used by an OpenGL shader program struct BaseBindings { @@ -61,11 +59,10 @@ static_assert(std::is_trivially_copyable_v); struct ProgramVariant { BaseBindings base_bindings; GLenum primitive_mode{}; - TextureBufferUsage texture_buffer_usage{}; bool operator==(const ProgramVariant& rhs) const { - return std::tie(base_bindings, primitive_mode, texture_buffer_usage) == - std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage); + return std::tie(base_bindings, primitive_mode) == + std::tie(rhs.base_bindings, rhs.primitive_mode); } bool operator!=(const ProgramVariant& rhs) const { @@ -112,7 +109,6 @@ template <> struct hash { std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept { return std::hash()(variant.base_bindings) ^ - std::hash()(variant.texture_buffer_usage) ^ (static_cast(variant.primitive_mode) << 6); } }; diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index bb926a132..695fdbd24 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -128,8 +128,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } const Node component = Immediate(static_cast(instr.tld4s.component)); - const auto& sampler = - GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}}); + const SamplerInfo info{TextureType::Texture2D, false, depth_compare}; + const auto& sampler = GetSampler(instr.sampler, info); Node4 values; for (u32 element = 0; element < values.size(); ++element) { @@ -149,7 +149,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. const auto& sampler = - is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {}); + is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler); u32 indexer = 0; switch (instr.txq.query_type) { @@ -185,8 +185,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { auto texture_type = instr.tmml.texture_type.Value(); const bool is_array = instr.tmml.array != 0; const auto& sampler = - is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}}) - : GetSampler(instr.sampler, {{texture_type, is_array, false}}); + is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler); std::vector coords; @@ -254,67 +253,50 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { return pc; } +ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional sampler_info, u32 offset, + std::optional buffer) { + if (sampler_info) { + return *sampler_info; + } + const auto sampler = + buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset); + if (!sampler) { + LOG_WARNING(HW_GPU, "Unknown sampler info"); + return SamplerInfo{TextureType::Texture2D, false, false, false}; + } + return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0, + sampler->is_buffer != 0}; +} + const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, std::optional sampler_info) { const auto offset = static_cast(sampler.index.Value()); - - TextureType type; - bool is_array; - bool is_shadow; - if (sampler_info) { - type = sampler_info->type; - is_array = sampler_info->is_array; - is_shadow = sampler_info->is_shadow; - } else if (const auto sampler = locker.ObtainBoundSampler(offset)) { - type = sampler->texture_type.Value(); - is_array = sampler->is_array.Value() != 0; - is_shadow = sampler->is_shadow.Value() != 0; - } else { - LOG_WARNING(HW_GPU, "Unknown sampler info"); - type = TextureType::Texture2D; - is_array = false; - is_shadow = false; - } + const auto info = GetSamplerInfo(sampler_info, offset); // If this sampler has already been used, return the existing mapping. const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), [offset](const Sampler& entry) { return entry.GetOffset() == offset; }); if (it != used_samplers.end()) { - ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && - it->IsShadow() == is_shadow); + ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array && + it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer); return *it; } // Otherwise create a new mapping for this sampler const auto next_index = static_cast(used_samplers.size()); - return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow)); + return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow, + info.is_buffer); } -const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, +const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, std::optional sampler_info) { const Node sampler_register = GetRegister(reg); const auto [base_sampler, buffer, offset] = TrackCbuf(sampler_register, global_code, static_cast(global_code.size())); ASSERT(base_sampler != nullptr); - TextureType type; - bool is_array; - bool is_shadow; - if (sampler_info) { - type = sampler_info->type; - is_array = sampler_info->is_array; - is_shadow = sampler_info->is_shadow; - } else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) { - type = sampler->texture_type.Value(); - is_array = sampler->is_array.Value() != 0; - is_shadow = sampler->is_shadow.Value() != 0; - } else { - LOG_WARNING(HW_GPU, "Unknown sampler info"); - type = TextureType::Texture2D; - is_array = false; - is_shadow = false; - } + const auto info = GetSamplerInfo(sampler_info, offset, buffer); // If this sampler has already been used, return the existing mapping. const auto it = @@ -323,15 +305,15 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, return entry.GetBuffer() == buffer && entry.GetOffset() == offset; }); if (it != used_samplers.end()) { - ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && - it->IsShadow() == is_shadow); + ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array && + it->IsShadow() == info.is_shadow); return *it; } // Otherwise create a new mapping for this sampler const auto next_index = static_cast(used_samplers.size()); - return used_samplers.emplace_back( - Sampler(next_index, offset, buffer, type, is_array, is_shadow)); + return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array, + info.is_shadow, info.is_buffer); } void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { @@ -416,17 +398,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, (texture_type == TextureType::TextureCube && is_array && is_shadow), "This method is not supported."); + const SamplerInfo info{texture_type, is_array, is_shadow, false}; const auto& sampler = - is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}}) - : GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}}); + is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info); const bool lod_needed = process_mode == TextureProcessMode::LZ || process_mode == TextureProcessMode::LL || process_mode == TextureProcessMode::LLA; - // LOD selection (either via bias or explicit textureLod) not - // supported in GL for sampler2DArrayShadow and - // samplerCubeArrayShadow. + // LOD selection (either via bias or explicit textureLod) not supported in GL for + // sampler2DArrayShadow and samplerCubeArrayShadow. const bool gl_lod_supported = !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); @@ -436,8 +417,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); - Node bias = {}; - Node lod = {}; + Node bias; + Node lod; if (process_mode != TextureProcessMode::None && gl_lod_supported) { switch (process_mode) { case TextureProcessMode::LZ: @@ -573,10 +554,9 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de u64 parameter_register = instr.gpr20.Value(); - const auto& sampler = - is_bindless - ? GetBindlessSampler(parameter_register++, {{texture_type, is_array, depth_compare}}) - : GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}}); + const SamplerInfo info{texture_type, is_array, depth_compare, false}; + const auto& sampler = is_bindless ? GetBindlessSampler(parameter_register++, info) + : GetSampler(instr.sampler, info); std::vector aoffi; if (is_aoffi) { @@ -623,7 +603,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; - const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}}); + const auto& sampler = GetSampler(instr.sampler); Node4 values; for (u32 element = 0; element < values.size(); ++element) { @@ -659,7 +639,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}}); + const auto& sampler = GetSampler(instr.sampler); Node4 values; for (u32 element = 0; element < values.size(); ++element) { diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 54217e6a4..44d85d434 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -225,14 +225,15 @@ class Sampler { public: /// This constructor is for bound samplers constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow) - : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} + bool is_array, bool is_shadow, bool is_buffer) + : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow}, + is_buffer{is_buffer} {} /// This constructor is for bindless samplers constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow) + bool is_array, bool is_shadow, bool is_buffer) : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array}, - is_shadow{is_shadow}, is_bindless{true} {} + is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {} constexpr u32 GetIndex() const { return index; @@ -258,6 +259,10 @@ public: return is_shadow; } + constexpr bool IsBuffer() const { + return is_buffer; + } + constexpr bool IsBindless() const { return is_bindless; } @@ -270,6 +275,7 @@ private: Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. + bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler. bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not. }; diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 76a849818..2f71a50d2 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -179,6 +179,7 @@ private: Tegra::Shader::TextureType type; bool is_array; bool is_shadow; + bool is_buffer; }; void Decode(); @@ -303,13 +304,17 @@ private: /// Returns a predicate combiner operation OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation); + /// Queries the missing sampler info from the execution context. + SamplerInfo GetSamplerInfo(std::optional sampler_info, u32 offset, + std::optional buffer = std::nullopt); + /// Accesses a texture sampler const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, - std::optional sampler_info); + std::optional sampler_info = std::nullopt); - // Accesses a texture sampler for a bindless texture. - const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, - std::optional sampler_info); + /// Accesses a texture sampler for a bindless texture. + const Sampler& GetBindlessSampler(Tegra::Shader::Register reg, + std::optional sampler_info = std::nullopt); /// Accesses an image. Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);