From 3052eae25e9a35bdffdd72c2598929e6a9c72607 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 21 Dec 2018 01:57:13 -0300 Subject: [PATCH] shader_decode: Implement F2I --- src/video_core/shader/decode/conversion.cpp | 37 +++++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp index 7c691982d..82fe5e21a 100644 --- a/src/video_core/shader/decode/conversion.cpp +++ b/src/video_core/shader/decode/conversion.cpp @@ -73,6 +73,43 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, u32 pc) { SetRegister(bb, instr.gpr0, value); break; } + case OpCode::Id::F2I_R: + case OpCode::Id::F2I_C: { + UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); + UNIMPLEMENTED_IF_MSG(instr.generates_cc, + "Condition codes generation in F2I is not implemented"); + Node value = [&]() { + if (instr.is_b_gpr) { + return GetRegister(instr.gpr20); + } else { + return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); + } + }(); + + value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); + + value = [&]() { + switch (instr.conversion.f2i.rounding) { + case Tegra::Shader::F2iRoundingOp::None: + return value; + case Tegra::Shader::F2iRoundingOp::Floor: + return Operation(OperationCode::FFloor, PRECISE, value); + case Tegra::Shader::F2iRoundingOp::Ceil: + return Operation(OperationCode::FCeil, PRECISE, value); + case Tegra::Shader::F2iRoundingOp::Trunc: + return Operation(OperationCode::FTrunc, PRECISE, value); + default: + UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}", + static_cast(instr.conversion.f2i.rounding.Value())); + } + }(); + const bool is_signed = instr.conversion.is_output_signed; + value = SignedOperation(OperationCode::ICastFloat, is_signed, PRECISE, value); + value = ConvertIntegerSize(value, instr.conversion.dest_size, is_signed); + + SetRegister(bb, instr.gpr0, value); + break; + } default: UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName()); }