From 74fff717aa46746d6093b761324107295049b5bd Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 24 Nov 2019 18:13:24 -0300 Subject: [PATCH] gl_texture_cache: Apply sRGB on blits glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this depending on the target surface pixel format. --- src/video_core/renderer_opengl/gl_texture_cache.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 4659e098f..b790b0ef4 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -488,6 +488,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view, OpenGLState state; state.draw.read_framebuffer = src_framebuffer.handle; state.draw.draw_framebuffer = dst_framebuffer.handle; + state.framebuffer_srgb.enabled = dst_params.srgb_conversion; state.AllDirty(); state.Apply();