diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index d8821f8fd..1b4f0255e 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -27,22 +27,9 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { // so just calculate them both even if the other isn't showing. FramebufferLayout res{width, height}; - const auto window_aspect_ratio = static_cast(height) / width; - float emulation_aspect_ratio; - - switch (static_cast(Settings::values.aspect_ratio)) { - case Aspect::AspectDefault: - emulation_aspect_ratio = static_cast(ScreenUndocked::Height) / ScreenUndocked::Width; - break; - case Aspect::Aspect21by9: - emulation_aspect_ratio = 9.f / 21; - break; - case Aspect::AspectStretch: - emulation_aspect_ratio = window_aspect_ratio; - break; - default: - emulation_aspect_ratio = static_cast(ScreenUndocked::Height) / ScreenUndocked::Width; - } + const float window_aspect_ratio = static_cast(height) / width; + float emulation_aspect_ratio = EmulationAspectRatio( + static_cast(Settings::values.aspect_ratio), window_aspect_ratio); const Common::Rectangle screen_window_area{0, 0, width, height}; Common::Rectangle screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); @@ -71,4 +58,17 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { return DefaultFrameLayout(width, height); } +float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio) { + switch (aspect) { + case Aspect::Default: + return static_cast(ScreenUndocked::Height) / ScreenUndocked::Width; + case Aspect::Aspect21by9: + return 9.0f / 21.0f; + case Aspect::StretchToWindow: + return window_aspect_ratio; + default: + return static_cast(ScreenUndocked::Height) / ScreenUndocked::Width; + } +} + } // namespace Layout diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index 948c140ac..7f6fbe468 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -19,9 +19,9 @@ enum ScreenDocked : u32 { }; enum class Aspect { - AspectDefault, + Default, Aspect21by9, - AspectStretch, + StretchToWindow, }; /// Describes the layout of the window framebuffer @@ -54,4 +54,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height); */ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale); +/** + * Convenience method to determine emulation aspect ratio + * @param aspect Represents the index of aspect ratio in Settings::values.aspect_ratio + * @param window_aspect_ratio Current window aspect ratio + * @return Emulation render window aspect ratio + */ +float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio); + } // namespace Layout