From 148a6418ede720681f464eca928c7c445f37db79 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 21 Dec 2018 17:25:49 -0300 Subject: [PATCH] shader_decode: Implement FFMA --- src/video_core/shader/decode/ffma.cpp | 37 ++++++++++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp index 2044113f0..0adc85476 100644 --- a/src/video_core/shader/decode/ffma.cpp +++ b/src/video_core/shader/decode/ffma.cpp @@ -16,7 +16,42 @@ u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); - UNIMPLEMENTED(); + UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); + UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented", + instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO + UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented", + instr.ffma.tab5980_1.Value()); + UNIMPLEMENTED_IF_MSG(instr.generates_cc, + "Condition codes generation in FFMA is not implemented"); + + const Node op_a = GetRegister(instr.gpr8); + + auto [op_b, op_c] = [&]() -> std::tuple { + switch (opcode->get().GetId()) { + case OpCode::Id::FFMA_CR: { + return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), + GetRegister(instr.gpr39)}; + } + case OpCode::Id::FFMA_RR: + return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)}; + case OpCode::Id::FFMA_RC: { + return {GetRegister(instr.gpr39), + GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)}; + } + case OpCode::Id::FFMA_IMM: + return {GetImmediate19(instr), GetRegister(instr.gpr39)}; + default: + UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName()); + } + }(); + + op_b = GetOperandAbsNegFloat(op_b, false, instr.ffma.negate_b); + op_c = GetOperandAbsNegFloat(op_c, false, instr.ffma.negate_c); + + Node value = Operation(OperationCode::FFma, PRECISE, op_a, op_b, op_c); + value = GetSaturatedFloat(value, instr.alu.saturate_d); + + SetRegister(bb, instr.gpr0, value); return pc; }