From 7234f436aa0482a3e7b6a55121511d4199f87967 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 7 Dec 2020 00:50:12 -0500 Subject: [PATCH] shader_ir: std::move node within DeclareAmend() Same behavior, but elides an unnecessary atomic reference count increment and decrement. --- src/video_core/shader/shader_ir.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index 879088a27..5815e68c9 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp @@ -452,8 +452,8 @@ void ShaderIR::MarkAttributeUsage(Attribute::Index index, u64 element) { } std::size_t ShaderIR::DeclareAmend(Node new_amend) { - const std::size_t id = amend_code.size(); - amend_code.push_back(new_amend); + const auto id = amend_code.size(); + amend_code.push_back(std::move(new_amend)); return id; }