From 1152d66ddd4e7b29b53e01990fef77e4cff20e24 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Thu, 8 Jul 2021 17:28:48 -0400 Subject: [PATCH] general: Add setting shader_backend GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games. --- src/common/settings.cpp | 4 +- src/common/settings.h | 8 +- src/core/telemetry_session.cpp | 4 +- src/video_core/renderer_opengl/gl_device.cpp | 10 +- src/yuzu/configuration/config.cpp | 7 +- src/yuzu/configuration/config.h | 3 +- src/yuzu/configuration/configure_graphics.cpp | 76 +++++++---- src/yuzu/configuration/configure_graphics.h | 4 +- src/yuzu/configuration/configure_graphics.ui | 124 ++++++++++++++---- .../configure_graphics_advanced.cpp | 7 - .../configure_graphics_advanced.h | 1 - .../configure_graphics_advanced.ui | 18 +-- src/yuzu_cmd/config.cpp | 2 +- src/yuzu_cmd/default_ini.h | 7 +- 14 files changed, 185 insertions(+), 90 deletions(-) diff --git a/src/common/settings.cpp b/src/common/settings.cpp index bf5514386..66268ea0f 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -57,7 +57,7 @@ void LogSettings() { log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); - log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); + log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -140,7 +140,7 @@ void RestoreGlobalState(bool is_powered_on) { values.use_nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); - values.use_assembly_shaders.SetGlobal(true); + values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.use_caches_gc.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index ac0590690..32dfb1d9f 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -24,6 +24,12 @@ enum class RendererBackend : u32 { Vulkan = 1, }; +enum class ShaderBackend : u32 { + GLSL = 0, + GLASM = 1, + SPIRV = 2, +}; + enum class GPUAccuracy : u32 { Normal = 0, High = 1, @@ -334,7 +340,7 @@ struct Values { Setting accelerate_astc{true, "accelerate_astc"}; Setting use_vsync{true, "use_vsync"}; BasicSetting disable_fps_limit{false, "disable_fps_limit"}; - Setting use_assembly_shaders{false, "use_assembly_shaders"}; + Setting shader_backend{ShaderBackend::GLASM, "shader_backend"}; Setting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; Setting use_fast_gpu_time{true, "use_fast_gpu_time"}; Setting use_caches_gc{false, "use_caches_gc"}; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 066cb23e4..422de3a7d 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -233,8 +233,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, Settings::values.use_nvdec_emulation.GetValue()); AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue()); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue()); - AddField(field_type, "Renderer_UseAssemblyShaders", - Settings::values.use_assembly_shaders.GetValue()); + AddField(field_type, "Renderer_ShaderBackend", + static_cast(Settings::values.shader_backend.GetValue())); AddField(field_type, "Renderer_UseAsynchronousShaders", Settings::values.use_asynchronous_shaders.GetValue()); AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue()); diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 6818951f2..c4eeed53b 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -172,9 +172,10 @@ Device::Device() { // uniform buffers as "push constants" has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; - use_assembly_shaders = Settings::values.use_assembly_shaders.GetValue() && - GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && - GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; + use_assembly_shaders = + Settings::values.shader_backend.GetValue() == Settings::ShaderBackend::GLASM && + GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && + GLAD_GL_NV_transform_feedback2; // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && @@ -187,7 +188,8 @@ Device::Device() { LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}", has_broken_texture_view_formats); - if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) { + if (Settings::values.shader_backend.GetValue() == Settings::ShaderBackend::GLASM && + !use_assembly_shaders) { LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); } diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index dc69574a9..52b3ed02e 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -814,7 +814,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.use_nvdec_emulation); ReadGlobalSetting(Settings::values.accelerate_astc); ReadGlobalSetting(Settings::values.use_vsync); - ReadGlobalSetting(Settings::values.use_assembly_shaders); + ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.use_asynchronous_shaders); ReadGlobalSetting(Settings::values.use_fast_gpu_time); ReadGlobalSetting(Settings::values.use_caches_gc); @@ -1345,7 +1345,10 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.use_nvdec_emulation); WriteGlobalSetting(Settings::values.accelerate_astc); WriteGlobalSetting(Settings::values.use_vsync); - WriteGlobalSetting(Settings::values.use_assembly_shaders); + WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), + static_cast(Settings::values.shader_backend.GetValue(global)), + static_cast(Settings::values.shader_backend.GetDefault()), + Settings::values.shader_backend.UsingGlobal()); WriteGlobalSetting(Settings::values.use_asynchronous_shaders); WriteGlobalSetting(Settings::values.use_fast_gpu_time); WriteGlobalSetting(Settings::values.use_caches_gc); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 96f9b6de1..4bbb9f1cd 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -180,5 +180,6 @@ private: // These metatype declarations cannot be in common/settings.h because core is devoid of QT Q_DECLARE_METATYPE(Settings::CPUAccuracy); -Q_DECLARE_METATYPE(Settings::RendererBackend); Q_DECLARE_METATYPE(Settings::GPUAccuracy); +Q_DECLARE_METATYPE(Settings::RendererBackend); +Q_DECLARE_METATYPE(Settings::ShaderBackend); diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 4d5b4c0e6..463448dbf 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -26,19 +26,25 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) ui->setupUi(this); + ui->backend->addItem(QStringLiteral("GLSL")); + ui->backend->addItem(tr("GLASM (NVIDIA Only)")); + ui->backend->addItem(QStringLiteral("SPIR-V")); + SetupPerGameUI(); SetConfiguration(); connect(ui->api, qOverload(&QComboBox::currentIndexChanged), this, [this] { - UpdateDeviceComboBox(); + UpdateAPILayout(); if (!Settings::IsConfiguringGlobal()) { ConfigurationShared::SetHighlight( - ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX); + ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX); } }); connect(ui->device, qOverload(&QComboBox::activated), this, [this](int device) { UpdateDeviceSelection(device); }); + connect(ui->backend, qOverload(&QComboBox::activated), this, + [this](int backend) { UpdateShaderBackendSelection(backend); }); connect(ui->bg_button, &QPushButton::clicked, this, [this] { const QColor new_bg_color = QColorDialog::getColor(bg_color); @@ -48,6 +54,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) UpdateBackgroundColorButton(new_bg_color); }); + for (const auto& device : vulkan_devices) { + ui->device->addItem(device); + } + ui->bg_label->setVisible(Settings::IsConfiguringGlobal()); ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal()); } @@ -61,12 +71,21 @@ void ConfigureGraphics::UpdateDeviceSelection(int device) { } } +void ConfigureGraphics::UpdateShaderBackendSelection(int backend) { + if (backend == -1) { + return; + } + if (GetCurrentGraphicsBackend() == Settings::RendererBackend::OpenGL) { + shader_backend = static_cast(backend); + } +} + ConfigureGraphics::~ConfigureGraphics() = default; void ConfigureGraphics::SetConfiguration() { const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); - ui->api->setEnabled(runtime_lock); + ui->api_widget->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->use_nvdec_emulation->setEnabled(runtime_lock); @@ -83,7 +102,7 @@ void ConfigureGraphics::SetConfiguration() { ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend); - ConfigurationShared::SetHighlight(ui->api_layout, + ConfigurationShared::SetHighlight(ui->api_widget, !Settings::values.renderer_backend.UsingGlobal()); ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox, @@ -100,11 +119,10 @@ void ConfigureGraphics::SetConfiguration() { ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal()); ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal()); } - UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(), Settings::values.bg_blue.GetValue())); - UpdateDeviceComboBox(); + UpdateAPILayout(); } void ConfigureGraphics::ApplyConfiguration() { @@ -128,6 +146,9 @@ void ConfigureGraphics::ApplyConfiguration() { if (Settings::values.renderer_backend.UsingGlobal()) { Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend()); } + if (Settings::values.shader_backend.UsingGlobal()) { + Settings::values.shader_backend.SetValue(shader_backend); + } if (Settings::values.vulkan_device.UsingGlobal()) { Settings::values.vulkan_device.SetValue(vulkan_device); } @@ -139,15 +160,22 @@ void ConfigureGraphics::ApplyConfiguration() { } else { if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.renderer_backend.SetGlobal(true); + Settings::values.shader_backend.SetGlobal(true); Settings::values.vulkan_device.SetGlobal(true); } else { Settings::values.renderer_backend.SetGlobal(false); Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend()); - if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) { + switch (GetCurrentGraphicsBackend()) { + case Settings::RendererBackend::OpenGL: + Settings::values.shader_backend.SetGlobal(false); + Settings::values.vulkan_device.SetGlobal(true); + Settings::values.shader_backend.SetValue(shader_backend); + break; + case Settings::RendererBackend::Vulkan: + Settings::values.shader_backend.SetGlobal(true); Settings::values.vulkan_device.SetGlobal(false); Settings::values.vulkan_device.SetValue(vulkan_device); - } else { - Settings::values.vulkan_device.SetGlobal(true); + break; } } @@ -188,32 +216,32 @@ void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) { ui->bg_button->setIcon(color_icon); } -void ConfigureGraphics::UpdateDeviceComboBox() { - ui->device->clear(); - - bool enabled = false; - +void ConfigureGraphics::UpdateAPILayout() { if (!Settings::IsConfiguringGlobal() && ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + vulkan_device = Settings::values.vulkan_device.GetValue(true); + shader_backend = Settings::values.shader_backend.GetValue(true); + ui->device_widget->setEnabled(false); + ui->backend_widget->setEnabled(false); + } else { vulkan_device = Settings::values.vulkan_device.GetValue(); + shader_backend = Settings::values.shader_backend.GetValue(); + ui->device_widget->setEnabled(true); + ui->backend_widget->setEnabled(true); } + switch (GetCurrentGraphicsBackend()) { case Settings::RendererBackend::OpenGL: - ui->device->addItem(tr("OpenGL Graphics Device")); - enabled = false; + ui->backend->setCurrentIndex(static_cast(shader_backend)); + ui->device_widget->setVisible(false); + ui->backend_widget->setVisible(true); break; case Settings::RendererBackend::Vulkan: - for (const auto& device : vulkan_devices) { - ui->device->addItem(device); - } ui->device->setCurrentIndex(vulkan_device); - enabled = !vulkan_devices.empty(); + ui->device_widget->setVisible(true); + ui->backend_widget->setVisible(false); break; } - // If in per-game config and use global is selected, don't enable. - enabled &= !(!Settings::IsConfiguringGlobal() && - ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX); - ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn()); } void ConfigureGraphics::RetrieveVulkanDevices() try { diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h index 6418115cf..c866b911b 100644 --- a/src/yuzu/configuration/configure_graphics.h +++ b/src/yuzu/configuration/configure_graphics.h @@ -34,8 +34,9 @@ private: void SetConfiguration(); void UpdateBackgroundColorButton(QColor color); - void UpdateDeviceComboBox(); + void UpdateAPILayout(); void UpdateDeviceSelection(int device); + void UpdateShaderBackendSelection(int backend); void RetrieveVulkanDevices(); @@ -53,4 +54,5 @@ private: std::vector vulkan_devices; u32 vulkan_device{}; + Settings::ShaderBackend shader_backend{}; }; diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index 5b999d84d..099ddbb7c 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -23,7 +23,7 @@ - + 0 @@ -40,37 +40,107 @@ 6 + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + Shader Backend: + + + + + + + + + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + Device: + + + + + + + + + - - - API: - - - - - - - - OpenGL + + + + 0 - - - - Vulkan + + 0 - + + 0 + + + 0 + + + + + API: + + + + + + + + 0 + 0 + + + + + OpenGL + + + + + Vulkan + + + + + - - - - Device: - - - - - - diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index a9e611125..38276feb1 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -23,12 +23,10 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); ui->use_vsync->setEnabled(runtime_lock); - ui->use_assembly_shaders->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); - ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); @@ -58,8 +56,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders, - ui->use_assembly_shaders, use_assembly_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, use_asynchronous_shaders); @@ -100,7 +96,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { if (Settings::IsConfiguringGlobal()) { ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); - ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); @@ -112,8 +107,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { } ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); - ConfigurationShared::SetColoredTristate( - ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, Settings::values.use_asynchronous_shaders, use_asynchronous_shaders); diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index 9148aacf2..7356e6916 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -35,7 +35,6 @@ private: std::unique_ptr ui; ConfigurationShared::CheckState use_vsync; - ConfigurationShared::CheckState use_assembly_shaders; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_caches_gc; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index ad0840355..772e5fed3 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -76,16 +76,6 @@ - - - - Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental. - - - Use assembly shaders (experimental, Nvidia OpenGL only) - - - @@ -144,22 +134,22 @@ - 2x + 2x (WILL BREAK THINGS) - 4x + 4x (WILL BREAK THINGS) - 8x + 8x (WILL BREAK THINGS) - 16x + 16x (WILL BREAK THINGS) diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 763df6dd6..640d7d111 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -458,7 +458,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_vsync); ReadSetting("Renderer", Settings::values.disable_fps_limit); - ReadSetting("Renderer", Settings::values.use_assembly_shaders); + ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.use_nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index a6ca7b6cd..b7115b06a 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -248,9 +248,10 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = -# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. -# 0: Off, 1 (default): On -use_assembly_shaders = +# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is +# not available and GLASM is selected, GLSL will be used. +# 0: GLSL, 1 (default): GLASM, 2: SPIR-V +shader_backend = # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On