From 104641db07d04cd32bc83986e2ea05711fab3b5f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 11 Jul 2019 21:14:44 -0300 Subject: [PATCH] shader/decode: Implement S2R Tic --- src/video_core/shader/decode/other.cpp | 7 +++++++ src/video_core/shader/shader_ir.cpp | 5 +++++ src/video_core/shader/shader_ir.h | 3 +++ 3 files changed, 15 insertions(+) diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp index c0f64d7a0..856e1b3d8 100644 --- a/src/video_core/shader/decode/other.cpp +++ b/src/video_core/shader/decode/other.cpp @@ -68,6 +68,13 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { case SystemVariable::InvocationInfo: LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete"); return Immediate(0u); + case SystemVariable::Tid: { + Node value = Immediate(0); + value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdX), 0, 9); + value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdY), 16, 9); + value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdZ), 26, 5); + return value; + } case SystemVariable::TidX: return Operation(OperationCode::LocalInvocationIdX); case SystemVariable::TidY: diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index 5e91fe129..1e5c7f660 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp @@ -405,4 +405,9 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) { Immediate(offset), Immediate(bits)); } +Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) { + return Operation(OperationCode::UBitfieldInsert, NO_PRECISE, base, insert, Immediate(offset), + Immediate(bits)); +} + } // namespace VideoCommon::Shader diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 59a083d90..0509a5f88 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -279,6 +279,9 @@ private: /// Extracts a sequence of bits from a node Node BitfieldExtract(Node value, u32 offset, u32 bits); + /// Inserts a sequence of bits from a node + Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits); + void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components);