From 06cb910c6d9b0be664db4305f90974198f84ae98 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 20 Dec 2018 23:57:09 -0300 Subject: [PATCH] shader_decode: Stub RRO_C, RRO_R and RRO_IMM --- src/video_core/shader/decode/arithmetic.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp index 0b6654397..9f8c27b3e 100644 --- a/src/video_core/shader/decode/arithmetic.cpp +++ b/src/video_core/shader/decode/arithmetic.cpp @@ -140,6 +140,15 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) { Operation(OperationCode::Select, NO_PRECISE, condition, min, max)); break; } + case OpCode::Id::RRO_C: + case OpCode::Id::RRO_R: + case OpCode::Id::RRO_IMM: { + // Currently RRO is only implemented as a register move. + op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); + SetRegister(bb, instr.gpr0, op_b); + LOG_WARNING(HW_GPU, "RRO instruction is incomplete"); + break; + } default: UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName()); }