diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index f443ec0fe..901adb97b 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -624,6 +624,19 @@ enum class ShuffleOperation : u64 { Bfly = 3, // shuffleXorNV }; +enum class ShfType : u64 { + Bits32 = 0, + U64 = 2, + S64 = 3, +}; + +enum class ShfXmode : u64 { + None = 0, + HI = 1, + X = 2, + XHI = 3, +}; + union Instruction { constexpr Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -775,6 +788,13 @@ union Instruction { BitField<39, 1, u64> wrap; } shr; + union { + BitField<37, 2, ShfType> type; + BitField<48, 2, ShfXmode> xmode; + BitField<50, 1, u64> wrap; + BitField<20, 6, u64> immediate; + } shf; + union { BitField<39, 5, u64> shift_amount; BitField<48, 1, u64> negate_b; diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp index d419e9c45..98e71b5f2 100644 --- a/src/video_core/shader/decode/shift.cpp +++ b/src/video_core/shader/decode/shift.cpp @@ -10,8 +10,30 @@ namespace VideoCommon::Shader { +using std::move; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; +using Tegra::Shader::ShfType; +using Tegra::Shader::ShfXmode; + +namespace { + +Node Shift(OperationCode opcode, Node value, Node shift) { + Node is_full = Operation(OperationCode::LogicalIEqual, shift, Immediate(32)); + Node shifted = Operation(opcode, move(value), move(shift)); + return Operation(OperationCode::Select, move(is_full), Immediate(0), move(shifted)); +} + +Node ClampShift(Node shift, s32 size = 32) { + shift = Operation(OperationCode::IMax, move(shift), Immediate(0)); + return Operation(OperationCode::IMin, move(shift), Immediate(size)); +} + +Node WrapShift(Node shift, s32 size = 32) { + return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1)); +} + +} // Anonymous namespace u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; @@ -32,25 +54,62 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { case OpCode::Id::SHR_C: case OpCode::Id::SHR_R: case OpCode::Id::SHR_IMM: { - if (instr.shr.wrap) { - op_b = Operation(OperationCode::UBitwiseAnd, std::move(op_b), Immediate(0x1f)); - } else { - op_b = Operation(OperationCode::IMax, std::move(op_b), Immediate(0)); - op_b = Operation(OperationCode::IMin, std::move(op_b), Immediate(31)); - } + op_b = instr.shr.wrap ? WrapShift(move(op_b)) : ClampShift(move(op_b)); Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed, - std::move(op_a), std::move(op_b)); + move(op_a), move(op_b)); SetInternalFlagsFromInteger(bb, value, instr.generates_cc); - SetRegister(bb, instr.gpr0, std::move(value)); + SetRegister(bb, instr.gpr0, move(value)); break; } case OpCode::Id::SHL_C: case OpCode::Id::SHL_R: case OpCode::Id::SHL_IMM: { - const Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b); + Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b); SetInternalFlagsFromInteger(bb, value, instr.generates_cc); - SetRegister(bb, instr.gpr0, value); + SetRegister(bb, instr.gpr0, move(value)); + break; + } + case OpCode::Id::SHF_LEFT_R: + case OpCode::Id::SHF_LEFT_IMM: { + UNIMPLEMENTED_IF(instr.generates_cc); + UNIMPLEMENTED_IF_MSG(instr.shf.xmode != ShfXmode::None, "xmode={}", + static_cast(instr.shf.xmode.Value())); + + if (instr.is_b_imm) { + op_b = Immediate(static_cast(instr.shf.immediate)); + } + const s32 size = instr.shf.type == ShfType::Bits32 ? 32 : 64; + Node shift = instr.shf.wrap ? WrapShift(move(op_b), size) : ClampShift(move(op_b), size); + + Node negated_shift = Operation(OperationCode::INegate, shift); + Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32)); + + Node low = move(op_a); + Node high = GetRegister(instr.gpr39); + Node value; + if (instr.shf.type == ShfType::Bits32) { + high = Shift(OperationCode::ILogicalShiftLeft, move(high), move(shift)); + low = Shift(OperationCode::ILogicalShiftRight, move(op_a), move(low_shift)); + value = Operation(OperationCode::IBitwiseOr, move(high), move(low)); + } else { + // These values are used when the shift value is less than 32 + Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift); + Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift); + Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high)); + + // And these when it's larger than or 32 + Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32)); + Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced)); + + Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32)); + Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0)); + + value = Operation(OperationCode::Select, move(is_less), move(less), move(greater)); + value = Operation(OperationCode::Select, move(is_zero), move(high), move(value)); + } + + SetRegister(bb, instr.gpr0, move(value)); break; } default: