From 820f646458da55e4b273d1de8084f075834d0474 Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 5 Sep 2018 23:20:21 -0400 Subject: [PATCH] gl_rasterizer: Call state.Apply only once on SetupShaders. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 5d493a2b2..6e89fa6e3 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -237,6 +237,8 @@ void RasterizerOpenGL::SetupShaders() { } } + state.Apply(); + shader_program_manager->UseTrivialGeometryShader(); } @@ -666,8 +668,6 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad current_bindpoint + bindpoint); } - state.Apply(); - return current_bindpoint + static_cast(entries.size()); } @@ -714,8 +714,6 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, } } - state.Apply(); - return current_unit + static_cast(entries.size()); }