mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-08-31 06:59:09 +01:00
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
88 lines
4.4 KiB
Markdown
88 lines
4.4 KiB
Markdown
<!--
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SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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<h1 align="center">
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<br>
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<a href="https://yuzu-emu.org/"><img src="https://raw.githubusercontent.com/yuzu-emu/yuzu-assets/master/icons/icon.png" alt="yuzu" width="200"></a>
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<br>
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<b>yuzu</b>
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<br>
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</h1>
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<h4 align="center"><b>yuzu</b> is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of <a href="https://citra-emu.org" target="_blank">Citra</a>.
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<br>
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It is written in C++ with portability in mind, and we actively maintain builds for Windows and Linux.
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</h4>
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<p align="center">
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<a href="https://dev.azure.com/yuzu-emu/yuzu/">
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<img src="https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master"
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alt="Azure Mainline CI Build Status">
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</a>
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<a href="https://discord.com/invite/u77vRWY">
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<img src="https://img.shields.io/discord/398318088170242053?color=5865F2&label=yuzu&logo=discord&logoColor=white"
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alt="Discord">
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</a>
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</p>
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<p align="center">
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<a href="#compatibility">Compatibility</a> |
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<a href="#development">Development</a> |
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<a href="#building">Building</a> |
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<a href="#download">Download</a> |
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<a href="#support">Support</a> |
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<a href="#license">License</a>
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</p>
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## Compatibility
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The emulator is capable of running most commercial games at full speed, provided you meet the [necessary hardware requirements](https://yuzu-emu.org/help/quickstart/#hardware-requirements).
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For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
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Check out our [website](https://yuzu-emu.org/) for the latest news on exciting features, monthly progress reports, and more!
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## Development
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Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted. For development discussion, please join us on [Discord](https://discord.com/invite/u77vRWY).
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If you want to contribute, please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information).
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You can also contact any of the developers on Discord in order to know about the current state of the emulator.
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If you want to contribute to the user interface translation project, please check out the [yuzu project on transifex](https://www.transifex.com/yuzu-emulator/yuzu). We centralize translation work there, and periodically upstream translations.
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## Building
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* __Windows__: [Windows Build](https://github.com/yuzu-emu/yuzu/wiki/Building-For-Windows)
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* __Linux__: [Linux Build](https://github.com/yuzu-emu/yuzu/wiki/Building-For-Linux)
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## Download
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You can download the latest releases automatically via the installer on our [downloads](https://yuzu-emu.org/downloads/) page.
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## Support
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If you enjoy the project and want to support us financially, check out our Patreon!
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<a href="https://www.patreon.com/yuzuteam">
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<img src="https://c5.patreon.com/external/logo/become_a_patron_button@2x.png" width="160">
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</a>
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Any donations received will go towards things like:
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* Switch consoles to explore and reverse-engineer the hardware
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* Switch games for testing, reverse-engineering, and implementing new features
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* Web hosting and infrastructure setup
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* Software licenses (e.g. Visual Studio, IDA Pro, etc.)
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* Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
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If you wish to support us a different way, please join our [Discord](https://discord.gg/u77vRWY) and talk to bunnei. You may also contact: donations@yuzu-emu.org.
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## License
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yuzu is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt](https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt) file.
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The [Skyline-Emulator Team](https://github.com/skyline-emu/skyline) may choose to use the code from these contributors under the GPL-3.0-or-later OR MPL-2.0: [FernandoS27](https://github.com/FernandoS27), [lioncash](https://github.com/lioncash), [bunnei](https://github.com/bunnei), [ReinUsesLisp](https://github.com/ReinUsesLisp), [Morph1984](https://github.com/Morph1984), [ogniK5377](https://github.com/ogniK5377), [german77](https://github.com/german77), [ameerj](https://github.com/ameerj), [Kelebek1](https://github.com/Kelebek1) and [lat9nq](https://github.com/lat9nq)
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