// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/input.h" #include "common/settings.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" #include "core/hid/hid_types.h" class QLabel; using AnalogParam = std::array; using ButtonParam = std::array; // Widget for representing controller animations class PlayerControlPreview : public QFrame { Q_OBJECT public: explicit PlayerControlPreview(QWidget* parent); ~PlayerControlPreview() override; // Sets the emulated controller to be displayed void SetController(Core::HID::EmulatedController* controller); // Disables events from the emulated controller void UnloadController(); // Starts blinking animation at the button specified void BeginMappingButton(std::size_t button_id); // Starts moving animation at the stick specified void BeginMappingAnalog(std::size_t stick_id); // Stops any ongoing animation void EndMapping(); // Handles emulated controller events void ControllerUpdate(Core::HID::ControllerTriggerType type); // Updates input on sheduled interval void UpdateInput(); protected: void paintEvent(QPaintEvent* event) override; private: enum class Direction : std::size_t { None, Up, Right, Down, Left, }; enum class Symbol { House, A, B, X, Y, L, R, C, SL, ZL, ZR, SR, }; struct ColorMapping { QColor outline{}; QColor primary{}; QColor left{}; QColor right{}; QColor button{}; QColor button2{}; QColor font{}; QColor font2{}; QColor highlight{}; QColor highlight2{}; QColor transparent{}; QColor indicator{}; QColor indicator2{}; QColor led_on{}; QColor led_off{}; QColor slider{}; QColor slider_button{}; QColor slider_arrow{}; QColor deadzone{}; }; void UpdateColors(); void ResetInputs(); // Draw controller functions void DrawHandheldController(QPainter& p, QPointF center); void DrawDualController(QPainter& p, QPointF center); void DrawLeftController(QPainter& p, QPointF center); void DrawRightController(QPainter& p, QPointF center); void DrawProController(QPainter& p, QPointF center); void DrawGCController(QPainter& p, QPointF center); // Draw body functions void DrawHandheldBody(QPainter& p, QPointF center); void DrawDualBody(QPainter& p, QPointF center); void DrawLeftBody(QPainter& p, QPointF center); void DrawRightBody(QPainter& p, QPointF center); void DrawProBody(QPainter& p, QPointF center); void DrawGCBody(QPainter& p, QPointF center); // Draw triggers functions void DrawProTriggers(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed, const Common::Input::ButtonStatus& right_pressed); void DrawGCTriggers(QPainter& p, QPointF center, Common::Input::TriggerStatus left_trigger, Common::Input::TriggerStatus right_trigger); void DrawHandheldTriggers(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed, const Common::Input::ButtonStatus& right_pressed); void DrawDualTriggers(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed, const Common::Input::ButtonStatus& right_pressed); void DrawDualTriggersTopView(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed, const Common::Input::ButtonStatus& right_pressed); void DrawDualZTriggersTopView(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed, const Common::Input::ButtonStatus& right_pressed); void DrawLeftTriggers(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed); void DrawLeftZTriggers(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed); void DrawLeftTriggersTopView(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed); void DrawLeftZTriggersTopView(QPainter& p, QPointF center, const Common::Input::ButtonStatus& left_pressed); void DrawRightTriggers(QPainter& p, QPointF center, const Common::Input::ButtonStatus& right_pressed); void DrawRightZTriggers(QPainter& p, QPointF center, const Common::Input::ButtonStatus& right_pressed); void DrawRightTriggersTopView(QPainter& p, QPointF center, const Common::Input::ButtonStatus& right_pressed); void DrawRightZTriggersTopView(QPainter& p, QPointF center, const Common::Input::ButtonStatus& right_pressed); // Draw joystick functions void DrawJoystick(QPainter& p, QPointF center, float size, const Common::Input::ButtonStatus& pressed); void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, const Common::Input::ButtonStatus& pressed); void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right); void DrawJoystickProperties(QPainter& p, QPointF center, const Common::Input::AnalogProperties& properties); void DrawJoystickDot(QPainter& p, QPointF center, const Common::Input::StickStatus& stick, bool raw); void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, const Common::Input::ButtonStatus& pressed); void DrawGCJoystick(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); // Draw button functions void DrawCircleButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, float button_size); void DrawRoundButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, float width, float height, Direction direction = Direction::None, float radius = 2); void DrawMinusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, int button_size); void DrawPlusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, int button_size); void DrawGCButtonX(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); void DrawGCButtonY(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); void DrawGCButtonZ(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f); void DrawArrowButton(QPainter& p, QPointF center, Direction direction, const Common::Input::ButtonStatus& pressed, float size = 1.0f); void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, const Common::Input::ButtonStatus& pressed); // Draw battery functions void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery); // Draw icon functions void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size); void DrawArrow(QPainter& p, QPointF center, Direction direction, float size); // Draw primitive types template void DrawPolygon(QPainter& p, const std::array& polygon); void DrawCircle(QPainter& p, QPointF center, float size); void DrawRectangle(QPainter& p, QPointF center, float width, float height); void DrawRoundRectangle(QPainter& p, QPointF center, float width, float height, float round); void DrawText(QPainter& p, QPointF center, float text_size, const QString& text); void SetTextFont(QPainter& p, float text_size, const QString& font_family = QStringLiteral("sans-serif")); bool is_controller_set{}; bool is_connected{}; bool needs_redraw{}; Core::HID::NpadStyleIndex controller_type; bool mapping_active{}; int blink_counter{}; int callback_key; QColor button_color{}; ColorMapping colors{}; Core::HID::LedPattern led_pattern{0, 0, 0, 0}; std::size_t player_index{}; Core::HID::EmulatedController* controller; std::size_t button_mapping_index{Settings::NativeButton::NumButtons}; std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs}; Core::HID::ButtonValues button_values{}; Core::HID::SticksValues stick_values{}; Core::HID::TriggerValues trigger_values{}; Core::HID::BatteryValues battery_values{}; };