// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/core.h" #include "core/settings.h" #include "ui_configure_graphics_advanced.h" #include "yuzu/configuration/configure_graphics_advanced.h" ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) { ui->setupUi(this); SetConfiguration(); } ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setChecked(Settings::values.use_vsync); ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy); } void ConfigureGraphicsAdvanced::ApplyConfiguration() { Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.use_vsync = ui->use_vsync->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex(); } void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureGraphicsAdvanced::RetranslateUI() { ui->retranslateUi(this); }