// SPDX-FileCopyrightText: 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/settings.h" #include "core/core.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" #include "ui_configure_input_per_game.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_input_per_game.h" #include "yuzu/configuration/input_profiles.h" ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_, QWidget* parent) : QWidget(parent), ui(std::make_unique()), profiles(std::make_unique()), system{system_}, config{config_} { ui->setupUi(this); const std::array labels = { ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4, ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8, }; profile_comboboxes = { ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4, ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8, }; Settings::values.players.SetGlobal(false); const auto& profile_names = profiles->GetInputProfileNames(); const auto populate_profiles = [this, &profile_names](size_t player_index) { const auto previous_profile = Settings::values.players.GetValue()[player_index].profile_name; auto* const player_combobox = profile_comboboxes[player_index]; player_combobox->addItem(tr("Use global input configuration")); for (size_t index = 0; index < profile_names.size(); ++index) { const auto& profile_name = profile_names[index]; player_combobox->addItem(QString::fromStdString(profile_name)); if (profile_name == previous_profile) { // offset by 1 since the first element is the global config player_combobox->setCurrentIndex(static_cast(index + 1)); } } }; for (size_t index = 0; index < profile_comboboxes.size(); ++index) { labels[index]->setText(tr("Player %1 profile").arg(index + 1)); populate_profiles(index); } LoadConfiguration(); } void ConfigureInputPerGame::ApplyConfiguration() { LoadConfiguration(); SaveConfiguration(); } void ConfigureInputPerGame::LoadConfiguration() { static constexpr size_t HANDHELD_INDEX = 8; auto& hid_core = system.HIDCore(); for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) { Settings::values.players.SetGlobal(false); auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); auto* const player_combobox = profile_comboboxes[player_index]; const auto selection_index = player_combobox->currentIndex(); if (selection_index == 0) { Settings::values.players.GetValue()[player_index].profile_name = ""; if (player_index == 0) { Settings::values.players.GetValue()[HANDHELD_INDEX] = {}; } Settings::values.players.SetGlobal(true); emulated_controller->ReloadFromSettings(); continue; } const auto profile_name = player_combobox->itemText(selection_index).toStdString(); if (profile_name.empty()) { continue; } auto& player = Settings::values.players.GetValue()[player_index]; player.profile_name = profile_name; // Read from the profile into the custom player settings profiles->LoadProfile(profile_name, player_index); // Make sure the controller is connected player.connected = true; emulated_controller->ReloadFromSettings(); if (player_index > 0) { continue; } // Handle Handheld cases auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX]; auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); if (player.controller_type == Settings::ControllerType::Handheld) { handheld_player = player; } else { handheld_player = {}; } handheld_controller->ReloadFromSettings(); } } void ConfigureInputPerGame::SaveConfiguration() { Settings::values.players.SetGlobal(false); // Clear all controls from the config in case the user reverted back to globals config->ClearControlPlayerValues(); for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) { config->SaveControlPlayerValue(index); } }