// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "core/frontend/input.h" #include "core/settings.h" class QLabel; using AnalogParam = std::array; using ButtonParam = std::array; // Widget for representing controller animations class PlayerControlPreview : public QFrame { Q_OBJECT public: explicit PlayerControlPreview(QWidget* parent); ~PlayerControlPreview() override; void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param, const AnalogParam& analogs_param); void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw buttons_, Settings::AnalogsRaw analogs_); void SetConnectedStatus(bool checked); void SetControllerType(Settings::ControllerType type); void BeginMappingButton(std::size_t button_id); void BeginMappingAnalog(std::size_t button_id); void EndMapping(); protected: void paintEvent(QPaintEvent* event) override; private: enum class Direction : std::size_t { None, Up, Right, Down, Left, }; enum class Symbol { House, A, B, X, Y, SL, ZL, ZR, SR, }; struct AxisValue { QPointF value{}; QPointF raw_value{}; Input::AnalogProperties properties{}; int size{}; QPoint offset{}; bool active{}; }; struct LedPattern { bool position1; bool position2; bool position3; bool position4; }; struct ColorMapping { QColor outline{}; QColor primary{}; QColor left{}; QColor right{}; QColor button{}; QColor button2{}; QColor font{}; QColor font2{}; QColor highlight{}; QColor highlight2{}; QColor transparent{}; QColor indicator{}; QColor led_on{}; QColor led_off{}; QColor slider{}; QColor slider_button{}; QColor slider_arrow{}; QColor deadzone{}; }; static LedPattern GetColorPattern(std::size_t index, bool player_on); void UpdateColors(); // Draw controller functions void DrawHandheldController(QPainter& p, QPointF center); void DrawDualController(QPainter& p, QPointF center); void DrawLeftController(QPainter& p, QPointF center); void DrawRightController(QPainter& p, QPointF center); void DrawProController(QPainter& p, QPointF center); // Draw body functions void DrawHandheldBody(QPainter& p, QPointF center); void DrawDualBody(QPainter& p, QPointF center); void DrawLeftBody(QPainter& p, QPointF center); void DrawRightBody(QPainter& p, QPointF center); void DrawProBody(QPainter& p, QPointF center); // Draw triggers functions void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed); void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed); void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed); void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed); void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed); void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed); void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed); void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed); // Draw joystick functions void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed); void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed); void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value, const Input::AnalogProperties properties); void DrawProJoystick(QPainter& p, QPointF center, bool pressed); // Draw button functions void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size); void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height, Direction direction = Direction::None, float radius = 2); void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size); void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size); void DrawArrowButtonOutline(QPainter& p, const QPointF center); void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed); void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed); // Draw icon functions void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size); void DrawArrow(QPainter& p, QPointF center, Direction direction, float size); // Draw primitive types template void DrawPolygon(QPainter& p, const std::array& polygon); void DrawCircle(QPainter& p, QPointF center, float size); void DrawRectangle(QPainter& p, QPointF center, float width, float height); void DrawRoundRectangle(QPainter& p, QPointF center, float width, float height, float round); void DrawText(QPainter& p, QPointF center, float text_size, const QString& text); void SetTextFont(QPainter& p, float text_size, const QString& font_family = QStringLiteral("sans-serif")); using ButtonArray = std::array, Settings::NativeButton::BUTTON_NS_END>; using StickArray = std::array, Settings::NativeAnalog::NUM_STICKS_HID>; bool mapping_active{}; int blink_counter{}; QColor button_color{}; ColorMapping colors{}; std::array led_color{}; ButtonArray buttons{}; StickArray sticks{}; std::size_t player_index{}; std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END}; std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID}; std::array axis_values{}; std::array button_values{}; Settings::ControllerType controller_type{Settings::ControllerType::ProController}; };