// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include namespace Core { class System; } namespace ConfigurationShared { enum class CheckState; } namespace Ui { class ConfigureGraphicsAdvanced; } class ConfigureGraphicsAdvanced : public QWidget { Q_OBJECT public: explicit ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent = nullptr); ~ConfigureGraphicsAdvanced() override; void ApplyConfiguration(); void SetConfiguration(); private: void changeEvent(QEvent* event) override; void RetranslateUI(); void SetupPerGameUI(); std::unique_ptr ui; ConfigurationShared::CheckState use_vsync; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; const Core::System& system; };