// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "core/settings.h" #include "ui_configure.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_dialog.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/hotkeys.h" ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry) : QDialog(parent), registry(registry), ui(new Ui::ConfigureDialog) { ui->setupUi(this); ui->hotkeysTab->Populate(registry); this->setConfiguration(); this->PopulateSelectionList(); connect(ui->selectorList, &QListWidget::itemSelectionChanged, this, &ConfigureDialog::UpdateVisibleTabs); adjustSize(); ui->selectorList->setCurrentRow(0); // Synchronise lists upon initialisation ui->hotkeysTab->EmitHotkeysChanged(); } ConfigureDialog::~ConfigureDialog() = default; void ConfigureDialog::setConfiguration() {} void ConfigureDialog::applyConfiguration() { ui->generalTab->applyConfiguration(); ui->gameListTab->applyConfiguration(); ui->systemTab->applyConfiguration(); ui->profileManagerTab->applyConfiguration(); ui->inputTab->applyConfiguration(); ui->hotkeysTab->applyConfiguration(registry); ui->graphicsTab->applyConfiguration(); ui->audioTab->applyConfiguration(); ui->debugTab->applyConfiguration(); ui->webTab->applyConfiguration(); Settings::Apply(); Settings::LogSettings(); } void ConfigureDialog::PopulateSelectionList() { const std::array, 4> items{ {{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}}, {tr("System"), {tr("System"), tr("Profiles"), tr("Audio")}}, {tr("Graphics"), {tr("Graphics")}}, {tr("Controls"), {tr("Input"), tr("Hotkeys")}}}}; for (const auto& entry : items) { auto* const item = new QListWidgetItem(entry.first); item->setData(Qt::UserRole, entry.second); ui->selectorList->addItem(item); } } void ConfigureDialog::UpdateVisibleTabs() { const auto items = ui->selectorList->selectedItems(); if (items.isEmpty()) return; const std::map widgets = {{tr("General"), ui->generalTab}, {tr("System"), ui->systemTab}, {tr("Profiles"), ui->profileManagerTab}, {tr("Input"), ui->inputTab}, {tr("Hotkeys"), ui->hotkeysTab}, {tr("Graphics"), ui->graphicsTab}, {tr("Audio"), ui->audioTab}, {tr("Debug"), ui->debugTab}, {tr("Web"), ui->webTab}, {tr("Game List"), ui->gameListTab}}; ui->tabWidget->clear(); const QStringList tabs = items[0]->data(Qt::UserRole).toStringList(); for (const auto& tab : tabs) ui->tabWidget->addTab(widgets.find(tab)->second, tab); }