// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #if __cpp_lib_chrono >= 201907L #include #include #include #endif #include #include #include "common/assert.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" #include "common/time_zone.h" namespace Settings { Values values; static bool configuring_global = true; std::string GetTimeZoneString() { const auto time_zone_index = static_cast(values.time_zone_index.GetValue()); ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size()); std::string location_name; if (time_zone_index == 0) { // Auto #if __cpp_lib_chrono >= 201907L try { const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb(); const std::chrono::time_zone* current_zone = time_zone_data.current_zone(); std::string_view current_zone_name = current_zone->name(); location_name = current_zone_name; } catch (std::runtime_error& runtime_error) { // VCRUNTIME will throw a runtime_error if the operating system's selected time zone // cannot be found location_name = Common::TimeZone::FindSystemTimeZone(); LOG_WARNING(Common, "Error occurred when trying to determine system time zone:\n{}\nFalling " "back to hour offset \"{}\"", runtime_error.what(), location_name); } #else location_name = Common::TimeZone::FindSystemTimeZone(); #endif } else { location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index]; } return location_name; } void LogSettings() { const auto log_setting = [](std::string_view name, const auto& value) { LOG_INFO(Config, "{}: {}", name, value); }; const auto log_path = [](std::string_view name, const std::filesystem::path& path) { LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path)); }; LOG_INFO(Config, "yuzu Configuration:"); log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); log_setting("System_RngSeedEnabled", values.rng_seed_enabled.GetValue()); log_setting("System_RngSeed", values.rng_seed.GetValue()); log_setting("System_DeviceName", values.device_name.GetValue()); log_setting("System_CurrentUser", values.current_user.GetValue()); log_setting("System_LanguageIndex", values.language_index.GetValue()); log_setting("System_RegionIndex", values.region_index.GetValue()); log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue()); log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue()); log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue()); log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue()); log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue()); log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue()); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); log_setting("Debugging_ProgramArgs", values.program_args.GetValue()); log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue()); log_setting("Input_EnableMotion", values.motion_enabled.GetValue()); log_setting("Input_EnableVibration", values.vibration_enabled.GetValue()); log_setting("Input_EnableTouch", values.touchscreen.enabled); log_setting("Input_EnableMouse", values.mouse_enabled.GetValue()); log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue()); log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue()); log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue()); log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue()); log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue()); log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue()); } bool IsConfiguringGlobal() { return configuring_global; } void SetConfiguringGlobal(bool is_global) { configuring_global = is_global; } bool IsGPULevelExtreme() { return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; } bool IsGPULevelHigh() { return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || values.gpu_accuracy.GetValue() == GPUAccuracy::High; } bool IsFastmemEnabled() { if (values.cpu_debug_mode) { return static_cast(values.cpuopt_fastmem); } return true; } float Volume() { if (values.audio_muted) { return 0.0f; } return values.volume.GetValue() / static_cast(values.volume.GetDefault()); } Linkage::Linkage(u32 initial_count) : count{initial_count} {} Linkage::~Linkage() = default; const char* TranslateCategory(Category category) { switch (category) { case Category::Audio: return "Audio"; case Category::Core: return "Core"; case Category::Cpu: case Category::CpuDebug: case Category::CpuUnsafe: return "Cpu"; case Category::Renderer: case Category::RendererAdvanced: case Category::RendererDebug: return "Renderer"; case Category::System: case Category::SystemAudio: return "System"; case Category::DataStorage: return "Data Storage"; case Category::Debugging: case Category::DebuggingGraphics: return "Debugging"; case Category::Miscellaneous: return "Miscellaneous"; case Category::Network: return "Network"; case Category::WebService: return "WebService"; case Category::AddOns: return "DisabledAddOns"; case Category::Controls: return "Controls"; case Category::Ui: case Category::UiGeneral: return "UI"; case Category::UiLayout: return "UiLayout"; case Category::UiGameList: return "UiGameList"; case Category::Screenshots: return "Screenshots"; case Category::Shortcuts: return "Shortcuts"; case Category::Multiplayer: return "Multiplayer"; case Category::Services: return "Services"; case Category::Paths: return "Paths"; case Category::MaxEnum: break; } return "Miscellaneous"; } void UpdateRescalingInfo() { const auto setup = values.resolution_setup.GetValue(); auto& info = values.resolution_info; info.downscale = false; switch (setup) { case ResolutionSetup::Res1_2X: info.up_scale = 1; info.down_shift = 1; info.downscale = true; break; case ResolutionSetup::Res3_4X: info.up_scale = 3; info.down_shift = 2; info.downscale = true; break; case ResolutionSetup::Res1X: info.up_scale = 1; info.down_shift = 0; break; case ResolutionSetup::Res3_2X: info.up_scale = 3; info.down_shift = 1; break; case ResolutionSetup::Res2X: info.up_scale = 2; info.down_shift = 0; break; case ResolutionSetup::Res3X: info.up_scale = 3; info.down_shift = 0; break; case ResolutionSetup::Res4X: info.up_scale = 4; info.down_shift = 0; break; case ResolutionSetup::Res5X: info.up_scale = 5; info.down_shift = 0; break; case ResolutionSetup::Res6X: info.up_scale = 6; info.down_shift = 0; break; case ResolutionSetup::Res7X: info.up_scale = 7; info.down_shift = 0; break; case ResolutionSetup::Res8X: info.up_scale = 8; info.down_shift = 0; break; default: ASSERT(false); info.up_scale = 1; info.down_shift = 0; break; } info.up_factor = static_cast(info.up_scale) / (1U << info.down_shift); info.down_factor = static_cast(1U << info.down_shift) / info.up_scale; info.active = info.up_scale != 1 || info.down_shift != 0; } void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { return; } for (const auto& reset : values.linkage.restore_functions) { reset(); } } } // namespace Settings