// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/core.h" #include "core/hle/service/am/am.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" #include "core/hle/service/sm/sm.h" #include "core/settings.h" #include "ui_configure_general.h" #include "yuzu/configuration/configure_general.h" #include "yuzu/ui_settings.h" ConfigureGeneral::ConfigureGeneral(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGeneral) { ui->setupUi(this); for (const auto& theme : UISettings::themes) { ui->theme_combobox->addItem(theme.first, theme.second); } this->setConfiguration(); ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn()); } ConfigureGeneral::~ConfigureGeneral() = default; void ConfigureGeneral::setConfiguration() { ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit); ui->use_docked_mode->setChecked(Settings::values.use_docked_mode); ui->enable_nfc->setChecked(Settings::values.enable_nfc); } void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) { ui->widget->Populate(registry); } void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) { if (last_state == new_state) { return; } Core::System& system{Core::System::GetInstance()}; Service::SM::ServiceManager& sm = system.ServiceManager(); // Message queue is shared between these services, we just need to signal an operation // change to one and it will handle both automatically auto applet_oe = sm.GetService("appletOE"); auto applet_ae = sm.GetService("appletAE"); bool has_signalled = false; if (applet_oe != nullptr) { applet_oe->GetMessageQueue()->OperationModeChanged(); has_signalled = true; } if (applet_ae != nullptr && !has_signalled) { applet_ae->GetMessageQueue()->OperationModeChanged(); } } void ConfigureGeneral::applyConfiguration() { UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.theme = ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString(); Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked(); const bool pre_docked_mode = Settings::values.use_docked_mode; Settings::values.use_docked_mode = ui->use_docked_mode->isChecked(); OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode); Settings::values.enable_nfc = ui->enable_nfc->isChecked(); }