// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include "common/param_package.h" #include "configuration/configure_touchscreen_advanced.h" #include "core/core.h" #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" #include "ui_configure_input.h" #include "ui_configure_input_player.h" #include "ui_configure_mouse_advanced.h" #include "ui_configure_touchscreen_advanced.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_input.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_mouse_advanced.h" ConfigureInput::ConfigureInput(QWidget* parent) : QWidget(parent), ui(std::make_unique()) { ui->setupUi(this); players_enabled = { ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox, ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox, }; player_controller = { ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox, ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox, }; player_configure = { ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure, ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure, }; for (auto* controller_box : player_controller) { controller_box->addItems( {"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"}); } this->loadConfiguration(); updateUIEnabled(); connect(ui->restore_defaults_button, &QPushButton::pressed, this, &ConfigureInput::restoreDefaults); for (auto* enabled : players_enabled) connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); connect(ui->handheld_connected, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); for (std::size_t i = 0; i < player_configure.size(); ++i) { connect(player_configure[i], &QPushButton::pressed, this, [this, i]() { CallConfigureDialog(i, false); }); } connect(ui->handheld_configure, &QPushButton::pressed, this, [this]() { CallConfigureDialog(8, false); }); connect(ui->debug_configure, &QPushButton::pressed, this, [this]() { CallConfigureDialog(9, true); }); connect(ui->mouse_advanced, &QPushButton::pressed, this, [this]() { CallConfigureDialog(); }); connect(ui->touchscreen_advanced, &QPushButton::pressed, this, [this]() { CallConfigureDialog(); }); ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn()); } template void ConfigureInput::CallConfigureDialog(Args&&... args) { this->applyConfiguration(); Dialog dialog(this, std::forward(args)...); const auto res = dialog.exec(); if (res == QDialog::Accepted) { dialog.applyConfiguration(); } } void ConfigureInput::applyConfiguration() { for (std::size_t i = 0; i < players_enabled.size(); ++i) { Settings::values.players[i].connected = players_enabled[i]->isChecked(); Settings::values.players[i].type = static_cast(player_controller[i]->currentIndex()); } Settings::values.use_docked_mode = ui->use_docked_mode->isChecked(); Settings::values .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)] .connected = ui->handheld_connected->isChecked(); Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked(); Settings::values.mouse_enabled = ui->mouse_enabled->isChecked(); Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked(); Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked(); } void ConfigureInput::updateUIEnabled() { for (std::size_t i = 0; i < players_enabled.size(); ++i) { const auto enabled = players_enabled[i]->checkState() == Qt::Checked; player_controller[i]->setEnabled(enabled); player_configure[i]->setEnabled(enabled); } bool hit_disabled = false; for (auto* player : players_enabled) { player->setDisabled(hit_disabled); if (!player->isChecked()) hit_disabled = true; } ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked()); ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() && !ui->use_docked_mode->isChecked()); ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked()); ui->debug_configure->setEnabled(ui->debug_enabled->isChecked()); ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked()); } void ConfigureInput::loadConfiguration() { std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(), [](const auto& player) { return player.connected; }); for (std::size_t i = 0; i < players_enabled.size(); ++i) { players_enabled[i]->setChecked(Settings::values.players[i].connected); player_controller[i]->setCurrentIndex(static_cast(Settings::values.players[i].type)); } ui->use_docked_mode->setChecked(Settings::values.use_docked_mode); ui->handheld_connected->setChecked( Settings::values .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)] .connected); ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled); ui->mouse_enabled->setChecked(Settings::values.mouse_enabled); ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled); ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); updateUIEnabled(); } void ConfigureInput::restoreDefaults() { players_enabled[0]->setCheckState(Qt::Checked); player_controller[0]->setCurrentIndex(1); for (std::size_t i = 1; i < players_enabled.size(); ++i) { players_enabled[i]->setCheckState(Qt::Unchecked); player_controller[i]->setCurrentIndex(0); } ui->use_docked_mode->setCheckState(Qt::Unchecked); ui->handheld_connected->setCheckState(Qt::Unchecked); ui->mouse_enabled->setCheckState(Qt::Unchecked); ui->keyboard_enabled->setCheckState(Qt::Unchecked); ui->debug_enabled->setCheckState(Qt::Unchecked); ui->touchscreen_enabled->setCheckState(Qt::Checked); updateUIEnabled(); }