// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "core/core.h" #include "core/frontend/emu_window.h" class QKeyEvent; class QScreen; class QTouchEvent; class GGLWidgetInternal; class GMainWindow; class GRenderWindow; class QSurface; class QOpenGLContext; namespace VideoCore { enum class LoadCallbackStage; } class EmuThread : public QThread { Q_OBJECT public: explicit EmuThread(GRenderWindow* render_window); /** * Start emulation (on new thread) * @warning Only call when not running! */ void run() override; /** * Steps the emulation thread by a single CPU instruction (if the CPU is not already running) * @note This function is thread-safe */ void ExecStep() { exec_step = true; running_cv.notify_all(); } /** * Sets whether the emulation thread is running or not * @param running Boolean value, set the emulation thread to running if true * @note This function is thread-safe */ void SetRunning(bool running) { std::unique_lock lock{running_mutex}; this->running = running; lock.unlock(); running_cv.notify_all(); } /** * Check if the emulation thread is running or not * @return True if the emulation thread is running, otherwise false * @note This function is thread-safe */ bool IsRunning() const { return running; } /** * Requests for the emulation thread to stop running */ void RequestStop() { stop_run = true; SetRunning(false); } private: bool exec_step = false; bool running = false; std::atomic_bool stop_run{false}; std::mutex running_mutex; std::condition_variable running_cv; GRenderWindow* render_window; signals: /** * Emitted when the CPU has halted execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeEntered(); /** * Emitted right before the CPU continues execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeLeft(); void ErrorThrown(Core::System::ResultStatus, std::string); void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total); }; class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow { Q_OBJECT public: GRenderWindow(GMainWindow* parent, EmuThread* emu_thread); ~GRenderWindow() override; // EmuWindow implementation void SwapBuffers() override; void MakeCurrent() override; void DoneCurrent() override; void PollEvents() override; std::unique_ptr CreateSharedContext() const override; void ForwardKeyPressEvent(QKeyEvent* event); void ForwardKeyReleaseEvent(QKeyEvent* event); void BackupGeometry(); void RestoreGeometry(); void restoreGeometry(const QByteArray& geometry); // overridden QByteArray saveGeometry(); // overridden qreal GetWindowPixelRatio() const; std::pair ScaleTouch(const QPointF pos) const; void closeEvent(QCloseEvent* event) override; bool event(QEvent* event) override; void focusOutEvent(QFocusEvent* event) override; void OnClientAreaResized(unsigned width, unsigned height); void InitRenderTarget(); void CaptureScreenshot(u16 res_scale, const QString& screenshot_path); public slots: void moveContext(); // overridden void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStopping(); void OnFramebufferSizeChanged(); signals: /// Emitted when the window is closed void Closed(); void FirstFrameDisplayed(); private: void TouchBeginEvent(const QTouchEvent* event); void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); void OnMinimalClientAreaChangeRequest(std::pair minimal_size) override; QWidget* container = nullptr; GGLWidgetInternal* child = nullptr; QByteArray geometry; EmuThread* emu_thread; // Context that backs the GGLWidgetInternal (and will be used by core to render) std::unique_ptr context; // Context that will be shared between all newly created contexts. This should never be made // current std::unique_ptr shared_context; /// Temporary storage of the screenshot taken QImage screenshot_image; bool first_frame = false; protected: void showEvent(QShowEvent* event) override; };