// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #if __cpp_lib_chrono >= 201907L #include #else #include #include #endif #include #include #include #include "common/assert.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" namespace Settings { Values values; static bool configuring_global = true; std::string GetTimeZoneString() { static constexpr std::array timezones{ "GMT", "GMT", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire", "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0", "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan", "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT", "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey", "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu", }; const auto time_zone_index = static_cast(values.time_zone_index.GetValue()); ASSERT(time_zone_index < timezones.size()); std::string location_name; switch (time_zone_index) { case 0: { // Auto #if __cpp_lib_chrono >= 201907L const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb(); const std::chrono::time_zone* current_zone = time_zone_data.current_zone(); std::string_view current_zone_name = current_zone->name(); location_name = current_zone_name; #elif defined(MINGW) // MinGW has broken strftime -- https://sourceforge.net/p/mingw-w64/bugs/793/ // e.g. fmt::format("{:%z}") -- returns "Eastern Daylight Time" when it should be "-0400" location_name = timezones[0]; break; #else static constexpr std::array offsets{ 0, 0, 3600, -21600, -19768, 7200, 7509, -1521, -18000, -18000, -75, -75, 0, 0, 0, 0, 0, 27402, -36000, -968, 12344, 8454, -18430, 33539, 40160, 3164, 3600, -25200, -25200, -25196, 41944, 44028, 5040, -2205, 29143, -28800, 29160, 30472, 24925, 6952, 0, 0, 0, 9017, 0, 0, }; static constexpr std::array dst{ false, false, true, true, true, true, true, true, false, true, true, true, false, false, false, false, false, true, false, false, true, true, true, true, false, true, true, false, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, true, true, false, }; const auto now = std::time(nullptr); const struct std::tm& local = *std::localtime(&now); const std::string clock_offset_s = fmt::format("{:%z}", local); if (clock_offset_s.empty()) { location_name = timezones[0]; break; } const int hours_offset = std::stoi(clock_offset_s) / 100; const int minutes_offset = std::stoi(clock_offset_s) - hours_offset * 100; const int system_offset = hours_offset * 3600 + minutes_offset * 60 - (local.tm_isdst ? 3600 : 0); int min = std::numeric_limits::max(); int min_index = -1; for (u32 i = 2; i < offsets.size(); i++) { // Skip if system is celebrating DST but considered time zone does not if (local.tm_isdst && !dst[i]) { continue; } const auto offset = offsets[i]; const int difference = std::abs(std::abs(offset) - std::abs(system_offset)); if (difference < min) { min = difference; min_index = i; } } location_name = timezones[min_index]; #endif break; } default: location_name = timezones[time_zone_index]; break; } return location_name; } void LogSettings() { const auto log_setting = [](std::string_view name, const auto& value) { LOG_INFO(Config, "{}: {}", name, value); }; const auto log_path = [](std::string_view name, const std::filesystem::path& path) { LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path)); }; LOG_INFO(Config, "yuzu Configuration:"); log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); log_setting("System_DeviceName", values.device_name.GetValue()); log_setting("System_CurrentUser", values.current_user.GetValue()); log_setting("System_LanguageIndex", values.language_index.GetValue()); log_setting("System_RegionIndex", values.region_index.GetValue()); log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue()); log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue()); log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue()); log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue()); log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue()); log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue()); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); log_setting("Debugging_ProgramArgs", values.program_args.GetValue()); log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue()); log_setting("Input_EnableMotion", values.motion_enabled.GetValue()); log_setting("Input_EnableVibration", values.vibration_enabled.GetValue()); log_setting("Input_EnableTouch", values.touchscreen.enabled); log_setting("Input_EnableMouse", values.mouse_enabled.GetValue()); log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue()); log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue()); log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue()); log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue()); log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue()); log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue()); } bool IsConfiguringGlobal() { return configuring_global; } void SetConfiguringGlobal(bool is_global) { configuring_global = is_global; } bool IsGPULevelExtreme() { return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; } bool IsGPULevelHigh() { return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || values.gpu_accuracy.GetValue() == GPUAccuracy::High; } bool IsFastmemEnabled() { if (values.cpu_debug_mode) { return static_cast(values.cpuopt_fastmem); } return true; } float Volume() { if (values.audio_muted) { return 0.0f; } return values.volume.GetValue() / static_cast(values.volume.GetDefault()); } void UpdateRescalingInfo() { const auto setup = values.resolution_setup.GetValue(); auto& info = values.resolution_info; info.downscale = false; switch (setup) { case ResolutionSetup::Res1_2X: info.up_scale = 1; info.down_shift = 1; info.downscale = true; break; case ResolutionSetup::Res3_4X: info.up_scale = 3; info.down_shift = 2; info.downscale = true; break; case ResolutionSetup::Res1X: info.up_scale = 1; info.down_shift = 0; break; case ResolutionSetup::Res3_2X: info.up_scale = 3; info.down_shift = 1; break; case ResolutionSetup::Res2X: info.up_scale = 2; info.down_shift = 0; break; case ResolutionSetup::Res3X: info.up_scale = 3; info.down_shift = 0; break; case ResolutionSetup::Res4X: info.up_scale = 4; info.down_shift = 0; break; case ResolutionSetup::Res5X: info.up_scale = 5; info.down_shift = 0; break; case ResolutionSetup::Res6X: info.up_scale = 6; info.down_shift = 0; break; case ResolutionSetup::Res7X: info.up_scale = 7; info.down_shift = 0; break; case ResolutionSetup::Res8X: info.up_scale = 8; info.down_shift = 0; break; default: ASSERT(false); info.up_scale = 1; info.down_shift = 0; break; } info.up_factor = static_cast(info.up_scale) / (1U << info.down_shift); info.down_factor = static_cast(1U << info.down_shift) / info.up_scale; info.active = info.up_scale != 1 || info.down_shift != 0; } void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { return; } // Audio values.volume.SetGlobal(true); // Core values.use_multi_core.SetGlobal(true); values.use_unsafe_extended_memory_layout.SetGlobal(true); // CPU values.cpu_accuracy.SetGlobal(true); values.cpuopt_unsafe_unfuse_fma.SetGlobal(true); values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true); values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true); values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true); values.cpuopt_unsafe_fastmem_check.SetGlobal(true); values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true); // Renderer values.fsr_sharpening_slider.SetGlobal(true); values.renderer_backend.SetGlobal(true); values.async_presentation.SetGlobal(true); values.renderer_force_max_clock.SetGlobal(true); values.vulkan_device.SetGlobal(true); values.fullscreen_mode.SetGlobal(true); values.aspect_ratio.SetGlobal(true); values.resolution_setup.SetGlobal(true); values.scaling_filter.SetGlobal(true); values.anti_aliasing.SetGlobal(true); values.max_anisotropy.SetGlobal(true); values.use_speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); values.astc_recompression.SetGlobal(true); values.use_reactive_flushing.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.use_vulkan_driver_pipeline_cache.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); values.enable_compute_pipelines.SetGlobal(true); // System values.language_index.SetGlobal(true); values.region_index.SetGlobal(true); values.time_zone_index.SetGlobal(true); values.rng_seed.SetGlobal(true); values.sound_index.SetGlobal(true); // Controls values.players.SetGlobal(true); values.use_docked_mode.SetGlobal(true); values.vibration_enabled.SetGlobal(true); values.motion_enabled.SetGlobal(true); } } // namespace Settings