diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f5aa84a16..dc2d60156 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1083,8 +1083,8 @@ void RasterizerOpenGL::SyncColorMask() { void RasterizerOpenGL::SyncMultiSampleState() { const auto& regs = system.GPU().Maxwell3D().regs; - state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0; - state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0; + oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage); + oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one); } void RasterizerOpenGL::SyncFragmentColorClampState() { diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index e67db758d..b726adfc7 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -124,13 +124,6 @@ void OpenGLState::ApplyFragmentColorClamp() { } } -void OpenGLState::ApplyMultisample() { - Enable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur_state.multisample_control.alpha_to_coverage, - multisample_control.alpha_to_coverage); - Enable(GL_SAMPLE_ALPHA_TO_ONE, cur_state.multisample_control.alpha_to_one, - multisample_control.alpha_to_one); -} - void OpenGLState::ApplyRasterizerDiscard() { Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard); } @@ -325,7 +318,6 @@ void OpenGLState::Apply() { ApplyProgramPipeline(); ApplyClipDistances(); ApplyFragmentColorClamp(); - ApplyMultisample(); ApplyRasterizerDiscard(); ApplyColorMask(); ApplyViewport(); diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 6c5126687..5a8a728f2 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -13,11 +13,6 @@ namespace OpenGL { class OpenGLState { public: - struct { - bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE - bool alpha_to_one = false; // GL_ALPHA_TO_ONE - } multisample_control; - struct { bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB } fragment_color_clamp; @@ -116,7 +111,6 @@ public: void ApplyProgramPipeline(); void ApplyClipDistances(); void ApplyFragmentColorClamp(); - void ApplyMultisample(); void ApplyRasterizerDiscard(); void ApplyColorMask(); void ApplyStencilTest();