From f4c69149f995bb408d7e059e3ba2ade3fa81cc09 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 18 Jul 2018 00:04:33 -0400 Subject: [PATCH] game_list: Remove unnecessary QString initialization in KeyReleaseEater QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable. --- src/yuzu/game_list.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 5a708dc73..0132a050d 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -17,10 +17,7 @@ #include "game_list_p.h" #include "ui_settings.h" -GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) { - this->gamelist = gamelist; - edit_filter_text_old = ""; -} +GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {} // EventFilter in order to process systemkeys while editing the searchfield bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {