From f10ea944e0627d9d83f8f61d1f49a594f1fa05b3 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 14 Jan 2020 13:16:50 -0500 Subject: [PATCH] gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant Given this isn't used, this can be removed entirely. --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 51526b1b0..a4acb3796 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR; namespace { -// One UBO is always reserved for emulation values on staged shaders -constexpr u32 STAGE_RESERVED_UBOS = 1; - constexpr u32 STAGE_MAIN_OFFSET = 10; constexpr u32 KERNEL_MAIN_OFFSET = 0;