diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 423fc6104..48786a2c7 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -118,6 +118,16 @@ public: Add(format_str, inst, args...); } + template + void AddPrecF32(const char* format_str, IR::Inst& inst, Args&&... args) { + Add(format_str, inst, args...); + } + + template + void AddPrecF64(const char* format_str, IR::Inst& inst, Args&&... args) { + Add(format_str, inst, args...); + } + template void Add(const char* format_str, Args&&... args) { code += fmt::format(format_str, std::forward(args)...); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 5f9603602..342d4efb2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { @@ -20,6 +21,10 @@ void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string } ctx.code += ";"; } + +bool Precise(IR::Inst& inst) { + return {inst.Flags().no_contraction}; +} } // namespace void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -41,11 +46,19 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i } void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - ctx.AddF32("{}=float({})+float({});", inst, a, b); + if (Precise(inst)) { + ctx.AddPrecF32("{}=float({})+float({});", inst, a, b); + } else { + ctx.AddF32("{}=float({})+float({});", inst, a, b); + } } void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - ctx.AddF64("{}=double({})+double({});", inst, a, b); + if (Precise(inst)) { + ctx.AddPrecF64("{}=double({})+double({});", inst, a, b); + } else { + ctx.AddF64("{}=double({})+double({});", inst, a, b); + } } void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -56,12 +69,20 @@ void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, std::string_view c) { - ctx.AddF32("{}=fma({},{},{});", inst, a, b, c); + if (Precise(inst)) { + ctx.AddPrecF32("{}=fma({},{},{});", inst, a, b, c); + } else { + ctx.AddF32("{}=fma({},{},{});", inst, a, b, c); + } } void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, std::string_view c) { - ctx.AddF64("{}=fma({},{},{});", inst, a, b, c); + if (Precise(inst)) { + ctx.AddPrecF64("{}=fma({},{},{});", inst, a, b, c); + } else { + ctx.AddF64("{}=fma({},{},{});", inst, a, b, c); + } } void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { @@ -86,11 +107,19 @@ void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i } void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - ctx.AddF32("{}={}*{};", inst, a, b); + if (Precise(inst)) { + ctx.AddPrecF32("{}={}*{};", inst, a, b); + } else { + ctx.AddF32("{}={}*{};", inst, a, b); + } } void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - ctx.AddF64("{}={}*{};", inst, a, b); + if (Precise(inst)) { + ctx.AddPrecF64("{}={}*{};", inst, a, b); + } else { + ctx.AddF64("{}={}*{};", inst, a, b); + } } void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp index 896457248..2ecdec7f2 100644 --- a/src/shader_recompiler/backend/glsl/var_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp @@ -43,6 +43,10 @@ std::string TypePrefix(GlslVarType type) { return "u4_"; case GlslVarType::F32x4: return "f4_"; + case GlslVarType::PrecF32: + return "pf_"; + case GlslVarType::PrecF64: + return "pd_"; case GlslVarType::Void: return ""; default: @@ -225,6 +229,10 @@ std::string VarAlloc::GetGlslType(GlslVarType type) const { return "uvec4 "; case GlslVarType::F32x4: return "vec4 "; + case GlslVarType::PrecF32: + return "precise float "; + case GlslVarType::PrecF64: + return "precise double "; case GlslVarType::Void: return ""; default: @@ -262,6 +270,10 @@ VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) { return var_u32x4; case GlslVarType::F32x4: return var_f32x4; + case GlslVarType::PrecF32: + return var_precf32; + case GlslVarType::PrecF64: + return var_precf64; default: throw NotImplementedException("Type {}", type); } @@ -297,6 +309,10 @@ const VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) const { return var_u32x4; case GlslVarType::F32x4: return var_f32x4; + case GlslVarType::PrecF32: + return var_precf32; + case GlslVarType::PrecF64: + return var_precf64; default: throw NotImplementedException("Type {}", type); } diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h index 574960b1a..be21a87ea 100644 --- a/src/shader_recompiler/backend/glsl/var_alloc.h +++ b/src/shader_recompiler/backend/glsl/var_alloc.h @@ -33,6 +33,8 @@ enum class GlslVarType : u32 { F32x3, U32x4, F32x4, + PrecF32, + PrecF64, Void, }; @@ -40,8 +42,8 @@ struct Id { union { u32 raw; BitField<0, 1, u32> is_valid; - BitField<1, 4, GlslVarType> type; - BitField<5, 27, u32> index; + BitField<1, 5, GlslVarType> type; + BitField<6, 26, u32> index; }; bool operator==(Id rhs) const noexcept { @@ -101,6 +103,8 @@ private: UseTracker var_u64{}; UseTracker var_s64{}; UseTracker var_f64{}; + UseTracker var_precf32{}; + UseTracker var_precf64{}; }; } // namespace Shader::Backend::GLSL