diff --git a/src/video_core/host_shaders/present_gaussian.frag b/src/video_core/host_shaders/present_gaussian.frag index 72a300dac..66fed3238 100644 --- a/src/video_core/host_shaders/present_gaussian.frag +++ b/src/video_core/host_shaders/present_gaussian.frag @@ -63,8 +63,8 @@ void main() { // TODO(Blinkhawk): This code can be optimized through shader group instructions. vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb; vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb; - vec3 diagonalA = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb; - vec3 diagonalB = blurVertical(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb; + vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb; + vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb; vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f); color = vec4(combination + base, 1.0f); }