diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 43c47cb10..19b1d04b9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -366,15 +366,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual // pixel values. - const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; + const u32 tile_size_x{SurfaceParams::GetDefaultBlockWidth(format)}; + const u32 tile_size_y{SurfaceParams::GetDefaultBlockHeight(format)}; if (morton_to_gl) { - const std::vector data = Tegra::Texture::UnswizzleTexture( - addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth); + const std::vector data = + Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel, + stride, height, depth, block_height, block_depth); const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())}; memcpy(gl_buffer, data.data(), size_to_copy); } else { - Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth, + Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x, + (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr), gl_buffer, false, block_height, block_depth); } @@ -442,6 +445,8 @@ static constexpr GLConversionArray morton_to_gl_fns = { MortonCopy, MortonCopy, MortonCopy, + MortonCopy, + MortonCopy, MortonCopy, MortonCopy, MortonCopy, @@ -510,6 +515,8 @@ static constexpr GLConversionArray gl_to_morton_fns = { nullptr, nullptr, nullptr, + nullptr, + nullptr, MortonCopy, MortonCopy, MortonCopy, diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 550ca856c..3066abf61 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -227,12 +227,14 @@ u32 BytesPerPixel(TextureFormat format) { } } -std::vector UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, - u32 height, u32 depth, u32 block_height, u32 block_depth) { +std::vector UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y, + u32 bytes_per_pixel, u32 width, u32 height, u32 depth, + u32 block_height, u32 block_depth) { std::vector unswizzled_data(width * height * depth * bytes_per_pixel); - CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel, - Memory::GetPointer(address), unswizzled_data.data(), true, block_height, - block_depth); + CopySwizzledData((width + tile_size_x - 1) / tile_size_x, + (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel, + bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true, + block_height, block_depth); return unswizzled_data; } diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index b390219e4..ba065510b 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -19,8 +19,8 @@ inline std::size_t GetGOBSize() { /** * Unswizzles a swizzled texture without changing its format. */ -std::vector UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, - u32 height, u32 depth, +std::vector UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y, + u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height = TICEntry::DefaultBlockHeight, u32 block_depth = TICEntry::DefaultBlockHeight); diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp index 0adbab27d..b994a2789 100644 --- a/src/yuzu/debugger/graphics/graphics_surface.cpp +++ b/src/yuzu/debugger/graphics/graphics_surface.cpp @@ -387,7 +387,7 @@ void GraphicsSurfaceWidget::OnUpdate() { // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles. // Needs to be fixed if we plan to use this feature more, otherwise we may remove it. auto unswizzled_data = - Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format), + Tegra::Texture::UnswizzleTexture(*address, 1, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height, 1U); auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,