From 8e900a301a1094d74f68f173c7dec67b12baec25 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Sat, 25 Aug 2018 19:03:45 -0400 Subject: [PATCH] file_sys: Add class to manage game patches Right now only includes Updates, but should eventually contain all of the other patches we need. --- src/core/file_sys/patch_manager.cpp | 90 +++++++++++++++++++++++++++++ src/core/file_sys/patch_manager.h | 42 ++++++++++++++ 2 files changed, 132 insertions(+) create mode 100644 src/core/file_sys/patch_manager.cpp create mode 100644 src/core/file_sys/patch_manager.h diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp new file mode 100644 index 000000000..697b8a4c9 --- /dev/null +++ b/src/core/file_sys/patch_manager.cpp @@ -0,0 +1,90 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/file_sys/patch_manager.h" +#include "core/file_sys/registered_cache.h" +#include "core/hle/service/filesystem/filesystem.h" + +namespace FileSys { + +union TitleVersion { + u32 version; + + struct { + u8 v_revision; + u8 v_micro; + u8 v_minor; + u8 v_major; + }; +}; + +std::string FormatTitleVersion(u32 version_, bool full) { + TitleVersion ver{}; + ver.version = version_; + + if (full) + return fmt::format("v{}.{}.{}.{}", ver.v_major, ver.v_minor, ver.v_minor, ver.v_revision); + return fmt::format("v{}.{}.{}", ver.v_major, ver.v_minor, ver.v_micro); +} + +constexpr std::array PATCH_TYPE_NAMES{ + "Update", +}; + +std::string FormatPatchTypeName(PatchType type) { + return PATCH_TYPE_NAMES.at(static_cast(type)); +} + +PatchManager::PatchManager(u64 title_id) : title_id(title_id) {} + +VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const { + if (exefs == nullptr) + return exefs; + + const auto installed = Service::FileSystem::GetUnionContents(); + + // Game Updates + const auto update_tid = GetUpdateTitleID(title_id); + const auto update = installed->GetEntry(update_tid, ContentRecordType::Program); + if (update != nullptr) { + if (update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS && + update->GetExeFS() != nullptr) + exefs = update->GetExeFS(); + } + + return exefs; +} + +VirtualFile PatchManager::PatchRomFS(VirtualFile romfs) const { + if (romfs == nullptr) + return romfs; + + const auto installed = Service::FileSystem::GetUnionContents(); + + // Game Updates + const auto update_tid = GetUpdateTitleID(title_id); + const auto update = installed->GetEntryRaw(update_tid, ContentRecordType::Program); + if (update != nullptr) { + const auto nca = std::make_shared(update, romfs); + if (nca->GetStatus() == Loader::ResultStatus::Success && nca->GetRomFS() != nullptr) + romfs = nca->GetRomFS(); + } + + return romfs; +} + +std::map PatchManager::GetPatchVersionNames() const { + std::map out; + const auto installed = Service::FileSystem::GetUnionContents(); + + const auto update_tid = GetUpdateTitleID(title_id); + const auto update_version = installed->GetEntryVersion(update_tid); + if (update_version != boost::none && + installed->HasEntry(update_tid, ContentRecordType::Program)) + out[PatchType::Update] = update_version.get(); + + return out; +} + +} // namespace FileSys diff --git a/src/core/file_sys/patch_manager.h b/src/core/file_sys/patch_manager.h new file mode 100644 index 000000000..2a39c473a --- /dev/null +++ b/src/core/file_sys/patch_manager.h @@ -0,0 +1,42 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "common/common_types.h" +#include "core/file_sys/vfs.h" + +namespace FileSys { + +std::string FormatTitleVersion(u32 version, bool full = false); + +enum class PatchType { + Update, +}; + +std::string FormatPatchTypeName(PatchType type); + +// A centralized class to manage patches to games. +class PatchManager { +public: + explicit PatchManager(u64 title_id); + + // Currently tracked ExeFS patches: + // - Game Updates + VirtualDir PatchExeFS(VirtualDir exefs) const; + + // Currently tracked RomFS patches: + // - Game Updates + VirtualFile PatchRomFS(VirtualFile romfs) const; + + // Returns a vector of pairs between patch names and patch versions. + // i.e. Update v80 will return {Update, 80} + std::map GetPatchVersionNames() const; + +private: + u64 title_id; +}; + +} // namespace FileSys