mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-08-31 12:49:07 +01:00
yuzu/configure_filesystem: Remove "Select Cache Directory" option
This tab of the settings is already extremely bloated and the setting itself is quite useless. With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
This commit is contained in:
parent
87a8925523
commit
8e77d331be
5 changed files with 1 additions and 57 deletions
|
@ -615,12 +615,6 @@ void Config::ReadDataStorageValues() {
|
|||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::CacheDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("cache_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
Settings::values.gamecard_inserted =
|
||||
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
|
||||
Settings::values.gamecard_current_game =
|
||||
|
@ -1219,9 +1213,6 @@ void Config::SaveDataStorageValues() {
|
|||
WriteSetting(QStringLiteral("dump_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
|
||||
WriteSetting(QStringLiteral("cache_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)));
|
||||
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
|
||||
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
|
||||
false);
|
||||
|
|
|
@ -26,8 +26,6 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
|
|||
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
|
||||
connect(ui->load_path_button, &QToolButton::pressed, this,
|
||||
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
|
||||
connect(ui->cache_directory_button, &QToolButton::pressed, this,
|
||||
[this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); });
|
||||
|
||||
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
|
||||
&ConfigureFilesystem::ResetMetadata);
|
||||
|
@ -50,8 +48,6 @@ void ConfigureFilesystem::setConfiguration() {
|
|||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
|
||||
ui->load_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
|
||||
ui->cache_directory_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)));
|
||||
|
||||
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
|
||||
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
|
||||
|
@ -72,9 +68,6 @@ void ConfigureFilesystem::applyConfiguration() {
|
|||
ui->dump_path_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
|
||||
ui->load_path_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir,
|
||||
ui->cache_directory_edit->text().toStdString());
|
||||
Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
|
||||
|
||||
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
|
||||
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
|
||||
|
@ -103,9 +96,6 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
|
|||
case DirectoryTarget::Load:
|
||||
caption = tr("Select Mod Load Directory...");
|
||||
break;
|
||||
case DirectoryTarget::Cache:
|
||||
caption = tr("Select Cache Directory...");
|
||||
break;
|
||||
}
|
||||
|
||||
QString str;
|
||||
|
|
|
@ -32,7 +32,6 @@ private:
|
|||
Gamecard,
|
||||
Dump,
|
||||
Load,
|
||||
Cache,
|
||||
};
|
||||
|
||||
void SetDirectory(DirectoryTarget target, QLineEdit* edit);
|
||||
|
|
|
@ -198,40 +198,7 @@
|
|||
<string>Caching</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_5">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_10">
|
||||
<property name="text">
|
||||
<string>Cache Directory</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<spacer name="horizontalSpacer_3">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QLineEdit" name="cache_directory_edit"/>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<widget class="QToolButton" name="cache_directory_button">
|
||||
<property name="text">
|
||||
<string>...</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="4">
|
||||
<item row="0" column="0" colspan="2">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="cache_game_list">
|
||||
|
|
|
@ -333,9 +333,6 @@ void Config::ReadValues() {
|
|||
FS::GetUserPath(
|
||||
FS::UserPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
|
||||
FS::GetUserPath(FS::UserPath::CacheDir,
|
||||
sdl2_config->Get("Data Storage", "cache_directory",
|
||||
FS::GetUserPath(FS::UserPath::CacheDir)));
|
||||
Settings::values.gamecard_inserted =
|
||||
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
|
||||
Settings::values.gamecard_current_game =
|
||||
|
|
Loading…
Reference in a new issue