diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 994c05611..dff01a541 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -743,13 +743,18 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - // Fill empty entries from the guest sampler. + // Fill empty entries from the guest sampler const std::size_t entry_coord_count = GetCoordCount(sampler.GetType()); if (type_coord_count != entry_coord_count) { LOG_WARNING(HW_GPU, "Bound and built texture types mismatch"); - } - for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { - coords.push_back(GetRegister(Register::ZeroIndex)); + + // When the size is higher we insert zeroes + for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { + coords.push_back(GetRegister(Register::ZeroIndex)); + } + + // Then we ensure the size matches the number of entries (dropping unused values) + coords.resize(entry_coord_count); } Node4 values;