From 639ebb39f6bcc56ededd157455bc18198fa00849 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 12 Aug 2018 02:22:42 -0400 Subject: [PATCH] gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index d21daf28a..7e038ac86 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -356,13 +356,13 @@ public: * @param reg The register to use as the source value. */ void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) { - std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem); + std::string dest = GetOutputAttribute(attribute); std::string src = GetRegisterAsFloat(reg); if (!dest.empty()) { // Can happen with unknown/unimplemented output attributes, in which case we ignore the // instruction for now. - shader.AddLine(dest + " = " + src + ';'); + shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';'); } }