diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 2edcf592e..d423bfb1b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -13,12 +13,10 @@ namespace Shader::Backend::GLSL { namespace { void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs, std::string_view op, bool ordered) { - ctx.AddU1("{}={}{}{}", inst, lhs, op, rhs, lhs, rhs); - if (ordered) { - ctx.Add("&&!isnan({})&&!isnan({});", lhs, rhs); - } else { - ctx.Add("||isnan({})||isnan({});", lhs, rhs); - } + const auto nan_op{ordered ? "&&!" : "||"}; + ctx.AddU1("{}={}{}{}" + "{}isnan({}){}isnan({});", + inst, lhs, op, rhs, nan_op, lhs, nan_op, rhs); } bool IsPrecise(const IR::Inst& inst) {