diff --git a/CMakeLists.txt b/CMakeLists.txt index 05a560404..61d5d524a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -19,6 +19,14 @@ if (PNG_FOUND) add_definitions(-DHAVE_PNG) endif () +find_package(Boost) +if (Boost_FOUND) + include_directories(${Boost_INCLUDE_DIRS}) +else() + message(STATUS "Boost not found, falling back to externals") + include_directories(externals/boost) +endif() + # Include bundled CMake modules list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 96625791c..0dff11a0f 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -2,11 +2,16 @@ // Licensed under GPLv2 // Refer to the license.txt file included. +#include + +#include + +#include + +#include "debug_utils/debug_utils.h" + #include "pica.h" #include "vertex_shader.h" -#include "debug_utils/debug_utils.h" -#include -#include namespace Pica { @@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) // Setup input register table const auto& attribute_register_map = registers.vs_input_register_map; float24 dummy_register; - std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register); + boost::fill(state.input_register_table, &dummy_register); if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; @@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) state.status_registers[0] = false; state.status_registers[1] = false; - std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]), - VertexShaderState::INVALID_ADDRESS); + boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS); state.call_stack_pointer = &state.call_stack[0]; ProcessShaderCode(state);