diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 484548467..cbcf0a1eb 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -13,7 +13,7 @@ u32 CbufIndex(size_t offset) { return (offset / 4) % 4; } -char CbufSwizzle(size_t offset) { +char Swizzle(size_t offset) { return "xyzw"[CbufIndex(offset)]; } @@ -341,8 +341,8 @@ void EmitContext::SetupExtensions(std::string&) { header += "#extension GL_NV_shader_thread_shuffle : enable\n"; } } - if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry && - stage != Stage::Geometry) { + if ((info.stores_viewport_index || info.stores_layer) && + profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) { header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; } if (info.uses_sparse_residency) { @@ -428,16 +428,16 @@ void EmitContext::DefineHelperFunctions() { header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}"; } if (info.uses_global_decrement || info.uses_shared_decrement) { - header += "uint CasDecrement(uint op_a,uint " - "op_b){return op_a==0||op_a>op_b?op_b:(op_a-1u);}"; + header += "uint CasDecrement(uint op_a,uint op_b){" + "return op_a==0||op_a>op_b?op_b:(op_a-1u);}"; } if (info.uses_atomic_f32_add) { - header += "uint CasFloatAdd(uint op_a,float op_b){return " - "ftou(utof(op_a)+op_b);}"; + header += "uint CasFloatAdd(uint op_a,float op_b){" + "return ftou(utof(op_a)+op_b);}"; } if (info.uses_atomic_f32x2_add) { - header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){return " - "packHalf2x16(unpackHalf2x16(op_a)+op_b);}"; + header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){" + "return packHalf2x16(unpackHalf2x16(op_a)+op_b);}"; } if (info.uses_atomic_f32x2_min) { header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return " @@ -476,9 +476,10 @@ void EmitContext::DefineHelperFunctions() { "masked_index=uint(base_index)&3u;switch(base_index>>2){{", vertex_arg)}; if (info.loads_position) { - func += fmt::format("case {}:", static_cast(IR::Attribute::PositionX) >> 2); const auto position_idx{is_array ? "gl_in[vertex]." : ""}; - func += fmt::format("return {}{}[masked_index];", position_idx, position_name); + func += fmt::format("case {}:return {}{}[masked_index];", + static_cast(IR::Attribute::PositionX) >> 2, position_idx, + position_name); } const u32 base_attribute_value = static_cast(IR::Attribute::Generic0X) >> 2; for (u32 i = 0; i < info.input_generics.size(); ++i) { @@ -486,8 +487,8 @@ void EmitContext::DefineHelperFunctions() { continue; } const auto vertex_idx{is_array ? "[vertex]" : ""}; - func += fmt::format("case {}:", base_attribute_value + i); - func += fmt::format("return in_attr{}{}[masked_index];", i, vertex_idx); + func += fmt::format("case {}:return in_attr{}{}[masked_index];", + base_attribute_value + i, i, vertex_idx); } func += "default: return 0.0;}}"; header += func; @@ -508,8 +509,8 @@ std::string EmitContext::DefineGlobalMemoryFunctions() { for (size_t i = 0; i < addr_xy.size(); ++i) { const auto addr_loc{ssbo.cbuf_offset + 4 * i}; const auto size_loc{size_cbuf_offset + 4 * i}; - addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, CbufSwizzle(addr_loc)); - size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, CbufSwizzle(size_loc)); + addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc)); + size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc)); } const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])}; const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)}; diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 2b0d22ce5..0d18abe90 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -46,7 +46,7 @@ public: const auto var_def{var_alloc.AddDefine(inst, type)}; if (var_def.empty()) { // skip assigment. - code += fmt::format(&format_str[3], std::forward(args)...); + code += fmt::format(format_str + 3, std::forward(args)...); } else { code += fmt::format(format_str, var_def, std::forward(args)...); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index b189f6c11..3e6add7cd 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -5,6 +5,7 @@ #include #include +#include "common/alignment.h" #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" @@ -159,8 +160,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { ctx.var_alloc.Consume(node.data.repeat.cond)); break; default: - throw NotImplementedException("AbstractSyntaxNode::Type {}", node.type); - break; + throw NotImplementedException("AbstractSyntaxNode Type {}", node.type); } } } @@ -209,10 +209,11 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))}; ctx.header.insert(0, version); if (program.local_memory_size > 0) { - ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4); + ctx.header += fmt::format("uint lmem[{}];", Common::AlignUp(program.local_memory_size, 4)); } if (program.shared_memory_size > 0) { - ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4); + ctx.header += + fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4)); } ctx.header += "\nvoid main(){\n"; if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index eff672cc4..3c1714e89 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -19,7 +19,7 @@ void Alias(IR::Inst& inst, const IR::Value& value) { value_inst.DestructiveRemoveUsage(); inst.SetDefinition(value_inst.Definition()); } -} // namespace +} // Anonymous namespace void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) { Alias(inst, value); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 954fc67b1..7421ce97d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -13,8 +13,13 @@ namespace { constexpr std::string_view SWIZZLE{"xyzw"}; void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite, std::string_view object, u32 index) { - ctx.Add("{}={};", result, composite); - ctx.Add("{}.{}={};", result, SWIZZLE[index], object); + if (result == composite) { + // The result is aliased with the composite + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); + } else { + ctx.Add("{}={};", result, composite); + ctx.Add("{}.{}={};", result, SWIZZLE[index], object); + } } } // Anonymous namespace diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 0546c1c81..711b568b1 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -31,12 +31,7 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) { } std::string OutputVertexIndex(EmitContext& ctx) { - switch (ctx.stage) { - case Stage::TessellationControl: - return "[gl_InvocationID]"; - default: - return ""; - } + return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : ""; } } // Anonymous namespace @@ -219,7 +214,11 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::ColorFrontDiffuseG: case IR::Attribute::ColorFrontDiffuseB: case IR::Attribute::ColorFrontDiffuseA: - ctx.AddF32("{}=gl_FrontMaterial.diffuse.{};", inst, swizzle); + if (ctx.stage == Stage::Fragment) { + ctx.AddF32("{}=gl_Color.{};", inst, swizzle); + } else { + ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle); + } break; case IR::Attribute::PointSpriteS: case IR::Attribute::PointSpriteT: @@ -300,28 +299,36 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val case IR::Attribute::ColorFrontDiffuseG: case IR::Attribute::ColorFrontDiffuseB: case IR::Attribute::ColorFrontDiffuseA: - ctx.Add("gl_FrontMaterial.diffuse.{}={};", swizzle, value); + if (ctx.stage == Stage::Fragment) { + ctx.Add("gl_Color.{}={};", swizzle, value); + } else { + ctx.Add("gl_FrontColor.{}={};", swizzle, value); + } break; case IR::Attribute::ColorFrontSpecularR: case IR::Attribute::ColorFrontSpecularG: case IR::Attribute::ColorFrontSpecularB: case IR::Attribute::ColorFrontSpecularA: - ctx.Add("gl_FrontMaterial.specular.{}={};", swizzle, value); + if (ctx.stage == Stage::Fragment) { + ctx.Add("gl_SecondaryColor.{}={};", swizzle, value); + } else { + ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value); + } break; case IR::Attribute::ColorBackDiffuseR: case IR::Attribute::ColorBackDiffuseG: case IR::Attribute::ColorBackDiffuseB: case IR::Attribute::ColorBackDiffuseA: - ctx.Add("gl_BackMaterial.diffuse.{}={};", swizzle, value); + ctx.Add("gl_BackColor.{}={};", swizzle, value); break; case IR::Attribute::ColorBackSpecularR: case IR::Attribute::ColorBackSpecularG: case IR::Attribute::ColorBackSpecularB: case IR::Attribute::ColorBackSpecularA: - ctx.Add("gl_BackMaterial.specular.{}={};", swizzle, value); + ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value); break; case IR::Attribute::FogCoordinate: - ctx.Add("gl_FragCoord.x={};", value); + ctx.Add("gl_FogFragCoord.x={};", value); break; case IR::Attribute::ClipDistance0: case IR::Attribute::ClipDistance1: diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp index 59522fdbd..53f8896be 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp @@ -14,8 +14,7 @@ void EmitJoin(EmitContext&) { throw NotImplementedException("Join shouldn't be emitted"); } -void EmitDemoteToHelperInvocation(EmitContext& ctx, - [[maybe_unused]] std::string_view continue_label) { +void EmitDemoteToHelperInvocation(EmitContext& ctx) { ctx.Add("discard;"); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp index 8d823e466..777e290b4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp @@ -15,7 +15,7 @@ void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I } void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddS32("{}=int(float({}))&0xffff;", inst, value); + ctx.AddS32("{}=(int({})&0xffff)|(bitfieldExtract(int({}),31,1)<<15);", inst, value, value); } void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -29,11 +29,11 @@ void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I } void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddS32("{}=int(float({}));", inst, value); + ctx.AddS32("{}=int({});", inst, value); } void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddS32("{}=int(double({}));", inst, value); + ctx.AddS32("{}=int({});", inst, value); } void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -42,11 +42,11 @@ void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I } void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddS64("{}=int64_t(double(float({})));", inst, value); + ctx.AddS64("{}=int64_t(double({}));", inst, value); } void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddS64("{}=int64_t(double({}));", inst, value); + ctx.AddS64("{}=int64_t({});", inst, value); } void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -70,11 +70,11 @@ void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I } void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU32("{}=uint(float({}));", inst, value); + ctx.AddU32("{}=uint({});", inst, value); } void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU32("{}=uint(double({}));", inst, value); + ctx.AddU32("{}=uint({});", inst, value); } void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -83,19 +83,19 @@ void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I } void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU64("{}=uint64_t(float({}));", inst, value); + ctx.AddU64("{}=uint64_t({});", inst, value); } void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU64("{}=uint64_t(double({}));", inst, value); + ctx.AddU64("{}=uint64_t({});", inst, value); } void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU64("{}=uint64_t(uint({}));", inst, value); + ctx.AddU64("{}=uint64_t({});", inst, value); } void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU32("{}=uint(uint64_t({}));", inst, value); + ctx.AddU32("{}=uint({});", inst, value); } void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -109,11 +109,11 @@ void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I } void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=float(double({}));", inst, value); + ctx.AddF32("{}=float({});", inst, value); } void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF64("{}=double(float({}));", inst, value); + ctx.AddF64("{}=double({});", inst, value); } void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -171,7 +171,7 @@ void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) } void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=float(double(int64_t({})));", inst, value); + ctx.AddF32("{}=float(int64_t({}));", inst, value); } void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -180,15 +180,15 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In } void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=float(uint({}&0xffff));", inst, value); + ctx.AddF32("{}=float({}&0xffff);", inst, value); } void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=float(uint({}));", inst, value); + ctx.AddF32("{}=float({});", inst, value); } void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=float(double(uint64_t({})));", inst, value); + ctx.AddF32("{}=float({});", inst, value); } void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -220,11 +220,11 @@ void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I } void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF64("{}=double(uint({}));", inst, value); + ctx.AddF64("{}=double({});", inst, value); } void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF64("{}=double(uint64_t({}));", inst, value); + ctx.AddF64("{}=double({});", inst, value); } } // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index fbf66015f..b11be5bd7 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -15,14 +15,13 @@ void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string std::string_view op, bool ordered) { ctx.AddU1("{}={}{}{}", inst, lhs, op, rhs, lhs, rhs); if (ordered) { - ctx.code += fmt::format("&&!isnan({})&&!isnan({})", lhs, rhs); + ctx.Add("&&!isnan({})&&!isnan({});", lhs, rhs); } else { - ctx.code += fmt::format("||isnan({})||isnan({})", lhs, rhs); + ctx.Add("||isnan({})||isnan({});", lhs, rhs); } - ctx.code += ";"; } -bool Precise(IR::Inst& inst) { +bool IsPrecise(const IR::Inst& inst) { return {inst.Flags().no_contraction}; } } // Anonymous namespace @@ -46,7 +45,7 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i } void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - if (Precise(inst)) { + if (IsPrecise(inst)) { ctx.AddPrecF32("{}={}+{};", inst, a, b); } else { ctx.AddF32("{}={}+{};", inst, a, b); @@ -54,7 +53,7 @@ void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri } void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - if (Precise(inst)) { + if (IsPrecise(inst)) { ctx.AddPrecF64("{}={}+{};", inst, a, b); } else { ctx.AddF64("{}={}+{};", inst, a, b); @@ -69,7 +68,7 @@ void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, std::string_view c) { - if (Precise(inst)) { + if (IsPrecise(inst)) { ctx.AddPrecF32("{}=fma({},{},{});", inst, a, b, c); } else { ctx.AddF32("{}=fma({},{},{});", inst, a, b, c); @@ -78,7 +77,7 @@ void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, std::string_view c) { - if (Precise(inst)) { + if (IsPrecise(inst)) { ctx.AddPrecF64("{}=fma({},{},{});", inst, a, b, c); } else { ctx.AddF64("{}=fma({},{},{});", inst, a, b, c); @@ -107,7 +106,7 @@ void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i } void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - if (Precise(inst)) { + if (IsPrecise(inst)) { ctx.AddPrecF32("{}={}*{};", inst, a, b); } else { ctx.AddF32("{}={}*{};", inst, a, b); @@ -115,7 +114,7 @@ void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri } void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - if (Precise(inst)) { + if (IsPrecise(inst)) { ctx.AddPrecF64("{}={}*{};", inst, a, b); } else { ctx.AddF64("{}={}*{};", inst, a, b); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 1257575c0..0c717664f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -31,7 +31,7 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value); void EmitReference(EmitContext& ctx, const IR::Value& value); void EmitPhiMove(EmitContext& ctx, const IR::Value& phi, const IR::Value& value); void EmitJoin(EmitContext& ctx); -void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_label); +void EmitDemoteToHelperInvocation(EmitContext& ctx); void EmitBarrier(EmitContext& ctx); void EmitWorkgroupMemoryBarrier(EmitContext& ctx); void EmitDeviceMemoryBarrier(EmitContext& ctx); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index 49fba9073..7aa6096e6 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp @@ -28,12 +28,12 @@ void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::stri void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { - ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value); + ctx.AddU32("{}={}?uint({}):uint({});", inst, cond, true_value, false_value); } void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { - ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value); + ctx.AddU64("{}={}?uint64_t({}):uint64_t({});", inst, cond, true_value, false_value); } void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index 6ced0776c..7047928fd 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -89,23 +89,23 @@ void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) } void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) { - ctx.AddU32("{}=uvec2(gl_SubGroupEqMaskARB).x;", inst); + ctx.AddU32("{}=uint(gl_SubGroupEqMaskARB.x);", inst); } void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) { - ctx.AddU32("{}=uvec2(gl_SubGroupLtMaskARB).x;", inst); + ctx.AddU32("{}=uint(gl_SubGroupLtMaskARB.x);", inst); } void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) { - ctx.AddU32("{}=uvec2(gl_SubGroupLeMaskARB).x;", inst); + ctx.AddU32("{}=uint(gl_SubGroupLeMaskARB.x);", inst); } void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) { - ctx.AddU32("{}=uvec2(gl_SubGroupGtMaskARB).x;", inst); + ctx.AddU32("{}=uint(gl_SubGroupGtMaskARB.x);", inst); } void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) { - ctx.AddU32("{}=uvec2(gl_SubGroupGeMaskARB).x;", inst); + ctx.AddU32("{}=uint(gl_SubGroupGeMaskARB.x);", inst); } void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value, diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp index 95e8233e2..6a19aa549 100644 --- a/src/shader_recompiler/backend/glsl/var_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp @@ -116,7 +116,7 @@ std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) { id.type.Assign(type); GetUseTracker(type).uses_temp = true; inst.SetDefinition(id); - return "t" + Representation(inst.Definition()); + return 't' + Representation(inst.Definition()); } }