diff --git a/src/core/file_sys/content_archive.cpp b/src/core/file_sys/content_archive.cpp index a6bd3369c..6ce1cb0ae 100644 --- a/src/core/file_sys/content_archive.cpp +++ b/src/core/file_sys/content_archive.cpp @@ -97,7 +97,7 @@ union NCASectionHeader { }; static_assert(sizeof(NCASectionHeader) == 0x200, "NCASectionHeader has incorrect size."); -bool IsValidNCA(const NCAHeader& header) { +static bool IsValidNCA(const NCAHeader& header) { // TODO(DarkLordZach): Add NCA2/NCA0 support. return header.magic == Common::MakeMagic('N', 'C', 'A', '3'); } diff --git a/src/core/file_sys/content_archive.h b/src/core/file_sys/content_archive.h index e5d3d3c6a..1c903cd3f 100644 --- a/src/core/file_sys/content_archive.h +++ b/src/core/file_sys/content_archive.h @@ -73,8 +73,6 @@ inline bool IsDirectoryExeFS(const std::shared_ptr& pfs) { return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr; } -bool IsValidNCA(const NCAHeader& header); - // An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner. // After construction, use GetStatus to determine if the file is valid and ready to be used. class NCA : public ReadOnlyVfsDirectory {