From 40571c073faa02a6a4301e7f0ce365ef50a400aa Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 12 Dec 2020 00:24:33 -0800 Subject: [PATCH] video_core: gpu: Implement synchronous mode using threaded GPU. --- src/video_core/gpu.cpp | 7 +++++-- src/video_core/gpu.h | 4 ++-- src/video_core/gpu_thread.cpp | 30 ++++++++++++++++++++++++------ src/video_core/gpu_thread.h | 5 +++-- 4 files changed, 34 insertions(+), 12 deletions(-) diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index f99a8a0de..6ab06775f 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -38,7 +38,7 @@ GPU::GPU(Core::System& system_, bool is_async_, bool use_nvdec_) maxwell_dma{std::make_unique(system, *memory_manager)}, kepler_memory{std::make_unique(system, *memory_manager)}, shader_notify{std::make_unique()}, is_async{is_async_}, - gpu_thread{system_} {} + gpu_thread{system_, is_async_} {} GPU::~GPU() = default; @@ -524,7 +524,10 @@ void GPU::WaitIdle() const { } void GPU::OnCommandListEnd() { - gpu_thread.OnCommandListEnd(); + if (is_async) { + // This command only applies to asynchronous GPU mode + gpu_thread.OnCommandListEnd(); + } } } // namespace Tegra diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index a2bb4d82d..d81e38680 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -406,10 +406,10 @@ private: u64 last_flush_fence{}; std::mutex flush_request_mutex; + const bool is_async; + VideoCommon::GPUThread::ThreadManager gpu_thread; std::unique_ptr cpu_context; - - const bool is_async; }; #define ASSERT_REG_POSITION(field_name, position) \ diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index e27218b96..56b9621b1 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -65,7 +65,8 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, } } -ThreadManager::ThreadManager(Core::System& system_) : system{system_} {} +ThreadManager::ThreadManager(Core::System& system_, bool is_async_) + : system{system_}, is_async{is_async_} {} ThreadManager::~ThreadManager() { if (!thread.joinable()) { @@ -97,19 +98,30 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { } void ThreadManager::FlushRegion(VAddr addr, u64 size) { - if (!Settings::IsGPULevelHigh()) { + if (!is_async) { + // Always flush with synchronous GPU mode PushCommand(FlushRegionCommand(addr, size)); return; } - if (!Settings::IsGPULevelExtreme()) { - return; - } - if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) { + + // Asynchronous GPU mode + switch (Settings::values.gpu_accuracy.GetValue()) { + case Settings::GPUAccuracy::Normal: + PushCommand(FlushRegionCommand(addr, size)); + break; + case Settings::GPUAccuracy::High: + // TODO(bunnei): Is this right? Preserving existing behavior for now + break; + case Settings::GPUAccuracy::Extreme: { auto& gpu = system.GPU(); u64 fence = gpu.RequestFlush(addr, size); PushCommand(GPUTickCommand()); while (fence > gpu.CurrentFlushRequestFence()) { } + break; + } + default: + UNIMPLEMENTED_MSG("Unsupported gpu_accuracy {}", Settings::values.gpu_accuracy.GetValue()); } } @@ -134,6 +146,12 @@ void ThreadManager::OnCommandListEnd() { u64 ThreadManager::PushCommand(CommandData&& command_data) { const u64 fence{++state.last_fence}; state.queue.Push(CommandDataContainer(std::move(command_data), fence)); + + if (!is_async) { + // In synchronous GPU mode, block the caller until the command has executed + WaitIdle(); + } + return fence; } diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 0071195d6..2775629e7 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -27,7 +27,7 @@ class System; } // namespace Core namespace VideoCore { - class RendererBase; +class RendererBase; } // namespace VideoCore namespace VideoCommon::GPUThread { @@ -117,7 +117,7 @@ struct SynchState final { /// Class used to manage the GPU thread class ThreadManager final { public: - explicit ThreadManager(Core::System& system_); + explicit ThreadManager(Core::System& system_, bool is_async_); ~ThreadManager(); /// Creates and starts the GPU thread. @@ -155,6 +155,7 @@ private: Core::System& system; std::thread thread; std::thread::id thread_id; + const bool is_async; }; } // namespace VideoCommon::GPUThread