diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index bf86b5a0b..88c32bd4f 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -80,104 +80,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) { } // namespace -OpenGLState::OpenGLState() { - // These all match default OpenGL values - framebuffer_srgb.enabled = false; - - multisample_control.alpha_to_coverage = false; - multisample_control.alpha_to_one = false; - - cull.enabled = false; - cull.mode = GL_BACK; - cull.front_face = GL_CCW; - - depth.test_enabled = false; - depth.test_func = GL_LESS; - depth.write_mask = GL_TRUE; - - primitive_restart.enabled = false; - primitive_restart.index = 0; - - for (auto& item : color_mask) { - item.red_enabled = GL_TRUE; - item.green_enabled = GL_TRUE; - item.blue_enabled = GL_TRUE; - item.alpha_enabled = GL_TRUE; - } - - const auto ResetStencil = [](auto& config) { - config.test_func = GL_ALWAYS; - config.test_ref = 0; - config.test_mask = 0xFFFFFFFF; - config.write_mask = 0xFFFFFFFF; - config.action_depth_fail = GL_KEEP; - config.action_depth_pass = GL_KEEP; - config.action_stencil_fail = GL_KEEP; - }; - stencil.test_enabled = false; - ResetStencil(stencil.front); - ResetStencil(stencil.back); - - for (auto& item : viewports) { - item.x = 0; - item.y = 0; - item.width = 0; - item.height = 0; - item.depth_range_near = 0.0f; - item.depth_range_far = 1.0f; - item.scissor.enabled = false; - item.scissor.x = 0; - item.scissor.y = 0; - item.scissor.width = 0; - item.scissor.height = 0; - } - - for (auto& item : blend) { - item.enabled = true; - item.rgb_equation = GL_FUNC_ADD; - item.a_equation = GL_FUNC_ADD; - item.src_rgb_func = GL_ONE; - item.dst_rgb_func = GL_ZERO; - item.src_a_func = GL_ONE; - item.dst_a_func = GL_ZERO; - } - - independant_blend.enabled = false; - - blend_color.red = 0.0f; - blend_color.green = 0.0f; - blend_color.blue = 0.0f; - blend_color.alpha = 0.0f; - - logic_op.enabled = false; - logic_op.operation = GL_COPY; - - draw.read_framebuffer = 0; - draw.draw_framebuffer = 0; - draw.vertex_array = 0; - draw.shader_program = 0; - draw.program_pipeline = 0; - - clip_distance = {}; - - point.size = 1; - - fragment_color_clamp.enabled = false; - - depth_clamp.far_plane = false; - depth_clamp.near_plane = false; - - polygon_offset.fill_enable = false; - polygon_offset.line_enable = false; - polygon_offset.point_enable = false; - polygon_offset.factor = 0.0f; - polygon_offset.units = 0.0f; - polygon_offset.clamp = 0.0f; - - alpha_test.enabled = false; - alpha_test.func = GL_ALWAYS; - alpha_test.ref = 0.0f; -} +OpenGLState::OpenGLState() = default; void OpenGLState::SetDefaultViewports() { for (auto& item : viewports) { diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index c358d3b38..27ea98246 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -5,6 +5,7 @@ #pragma once #include +#include #include #include "video_core/engines/maxwell_3d.h" @@ -36,137 +37,137 @@ constexpr TextureUnit ProcTexDiffLUT{9}; class OpenGLState { public: struct { - bool enabled; // GL_FRAMEBUFFER_SRGB + bool enabled = false; // GL_FRAMEBUFFER_SRGB } framebuffer_srgb; struct { - bool alpha_to_coverage; // GL_ALPHA_TO_COVERAGE - bool alpha_to_one; // GL_ALPHA_TO_ONE + bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE + bool alpha_to_one = false; // GL_ALPHA_TO_ONE } multisample_control; struct { - bool enabled; // GL_CLAMP_FRAGMENT_COLOR_ARB + bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB } fragment_color_clamp; struct { - bool far_plane; - bool near_plane; + bool far_plane = false; + bool near_plane = false; } depth_clamp; // GL_DEPTH_CLAMP struct { - bool enabled; // GL_CULL_FACE - GLenum mode; // GL_CULL_FACE_MODE - GLenum front_face; // GL_FRONT_FACE + bool enabled = false; // GL_CULL_FACE + GLenum mode = GL_BACK; // GL_CULL_FACE_MODE + GLenum front_face = GL_CCW; // GL_FRONT_FACE } cull; struct { - bool test_enabled; // GL_DEPTH_TEST - GLenum test_func; // GL_DEPTH_FUNC - GLboolean write_mask; // GL_DEPTH_WRITEMASK + bool test_enabled = false; // GL_DEPTH_TEST + GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK + GLenum test_func = GL_LESS; // GL_DEPTH_FUNC } depth; struct { - bool enabled; - GLuint index; + bool enabled = false; + GLuint index = 0; } primitive_restart; // GL_PRIMITIVE_RESTART struct ColorMask { - GLboolean red_enabled; - GLboolean green_enabled; - GLboolean blue_enabled; - GLboolean alpha_enabled; + GLboolean red_enabled = GL_TRUE; + GLboolean green_enabled = GL_TRUE; + GLboolean blue_enabled = GL_TRUE; + GLboolean alpha_enabled = GL_TRUE; }; std::array color_mask; // GL_COLOR_WRITEMASK struct { - bool test_enabled; // GL_STENCIL_TEST + bool test_enabled = false; // GL_STENCIL_TEST struct { - GLenum test_func; // GL_STENCIL_FUNC - GLint test_ref; // GL_STENCIL_REF - GLuint test_mask; // GL_STENCIL_VALUE_MASK - GLuint write_mask; // GL_STENCIL_WRITEMASK - GLenum action_stencil_fail; // GL_STENCIL_FAIL - GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL - GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS + GLenum test_func = GL_ALWAYS; // GL_STENCIL_FUNC + GLint test_ref = 0; // GL_STENCIL_REF + GLuint test_mask = 0xFFFFFFFF; // GL_STENCIL_VALUE_MASK + GLuint write_mask = 0xFFFFFFFF; // GL_STENCIL_WRITEMASK + GLenum action_stencil_fail = GL_KEEP; // GL_STENCIL_FAIL + GLenum action_depth_fail = GL_KEEP; // GL_STENCIL_PASS_DEPTH_FAIL + GLenum action_depth_pass = GL_KEEP; // GL_STENCIL_PASS_DEPTH_PASS } front, back; } stencil; struct Blend { - bool enabled; // GL_BLEND - GLenum rgb_equation; // GL_BLEND_EQUATION_RGB - GLenum a_equation; // GL_BLEND_EQUATION_ALPHA - GLenum src_rgb_func; // GL_BLEND_SRC_RGB - GLenum dst_rgb_func; // GL_BLEND_DST_RGB - GLenum src_a_func; // GL_BLEND_SRC_ALPHA - GLenum dst_a_func; // GL_BLEND_DST_ALPHA + bool enabled = true; // GL_BLEND + GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB + GLenum a_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_ALPHA + GLenum src_rgb_func = GL_ONE; // GL_BLEND_SRC_RGB + GLenum dst_rgb_func = GL_ZERO; // GL_BLEND_DST_RGB + GLenum src_a_func = GL_ONE; // GL_BLEND_SRC_ALPHA + GLenum dst_a_func = GL_ZERO; // GL_BLEND_DST_ALPHA }; std::array blend; struct { - bool enabled; + bool enabled = false; } independant_blend; struct { - GLclampf red; - GLclampf green; - GLclampf blue; - GLclampf alpha; + GLclampf red = 0.0f; + GLclampf green = 0.0f; + GLclampf blue = 0.0f; + GLclampf alpha = 0.0f; } blend_color; // GL_BLEND_COLOR struct { - bool enabled; // GL_LOGIC_OP_MODE - GLenum operation; + bool enabled = false; // GL_LOGIC_OP_MODE + GLenum operation = GL_COPY; } logic_op; - std::array textures{}; - std::array samplers{}; - std::array images{}; + std::array textures = {}; + std::array samplers = {}; + std::array images = {}; struct { - GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING - GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING - GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING - GLuint shader_program; // GL_CURRENT_PROGRAM - GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING + GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING + GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING + GLuint vertex_array = 0; // GL_VERTEX_ARRAY_BINDING + GLuint shader_program = 0; // GL_CURRENT_PROGRAM + GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING } draw; - struct viewport { - GLint x; - GLint y; - GLint width; - GLint height; - GLfloat depth_range_near; // GL_DEPTH_RANGE - GLfloat depth_range_far; // GL_DEPTH_RANGE + struct Viewport { + GLint x = 0; + GLint y = 0; + GLint width = 0; + GLint height = 0; + GLfloat depth_range_near = 0.0f; // GL_DEPTH_RANGE + GLfloat depth_range_far = 1.0f; // GL_DEPTH_RANGE struct { - bool enabled; // GL_SCISSOR_TEST - GLint x; - GLint y; - GLsizei width; - GLsizei height; + bool enabled = false; // GL_SCISSOR_TEST + GLint x = 0; + GLint y = 0; + GLsizei width = 0; + GLsizei height = 0; } scissor; }; - std::array viewports; + std::array viewports; struct { - float size; // GL_POINT_SIZE + float size = 1.0f; // GL_POINT_SIZE } point; struct { - bool point_enable; - bool line_enable; - bool fill_enable; - GLfloat units; - GLfloat factor; - GLfloat clamp; + bool point_enable = false; + bool line_enable = false; + bool fill_enable = false; + GLfloat units = 0.0f; + GLfloat factor = 0.0f; + GLfloat clamp = 0.0f; } polygon_offset; struct { - bool enabled; // GL_ALPHA_TEST - GLenum func; // GL_ALPHA_TEST_FUNC - GLfloat ref; // GL_ALPHA_TEST_REF + bool enabled = false; // GL_ALPHA_TEST + GLenum func = GL_ALWAYS; // GL_ALPHA_TEST_FUNC + GLfloat ref = 0.0f; // GL_ALPHA_TEST_REF } alpha_test; - std::array clip_distance; // GL_CLIP_DISTANCE + std::array clip_distance = {}; // GL_CLIP_DISTANCE OpenGLState(); @@ -253,5 +254,6 @@ private: bool color_mask; } dirty{}; }; +static_assert(std::is_trivially_copyable_v); } // namespace OpenGL