From 212b148923f1d2d193d79e75dde565cedc095252 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 19 May 2019 04:47:00 -0400 Subject: [PATCH] shader/shader_ir: Simplify constructors for OperationNode Many of these constructors don't even need to be templated. The only ones that need to be templated are the ones that actually make use of the parameter pack. Even then, since std::vector accepts an initializer list, we can supply the parameter pack directly to it instead of creating our own copy of the list, then copying it again into the std::vector. --- src/video_core/shader/shader_ir.h | 23 +++++++---------------- 1 file changed, 7 insertions(+), 16 deletions(-) diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 5f3aef7ce..b93cde71a 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -336,32 +336,23 @@ using Meta = std::variant; /// Holds any kind of operation that can be done in the IR class OperationNode final { public: - template - explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {} + explicit OperationNode(OperationCode code) : code{code} {} + + explicit OperationNode(OperationCode code, Meta&& meta) : code{code}, meta{std::move(meta)} {} template - explicit constexpr OperationNode(OperationCode code, Meta&& meta) - : code{code}, meta{std::move(meta)} {} - - template - explicit constexpr OperationNode(OperationCode code, const T*... operands) + explicit OperationNode(OperationCode code, const T*... operands) : OperationNode(code, {}, operands...) {} template - explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_) - : code{code}, meta{std::move(meta)} { - - auto operands_list = {operands_...}; - for (auto& operand : operands_list) { - operands.push_back(operand); - } - } + explicit OperationNode(OperationCode code, Meta&& meta, const T*... operands_) + : code{code}, meta{std::move(meta)}, operands{operands_...} {} explicit OperationNode(OperationCode code, Meta&& meta, std::vector&& operands) : code{code}, meta{meta}, operands{std::move(operands)} {} explicit OperationNode(OperationCode code, std::vector&& operands) - : code{code}, meta{}, operands{std::move(operands)} {} + : code{code}, operands{std::move(operands)} {} OperationCode GetCode() const { return code;