From 0b91087a1ea44a5c49714870a512745a766f07f7 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 26 Apr 2019 01:09:29 -0300 Subject: [PATCH] shader_ir/texture: Fix sampler const buffer key shift --- src/video_core/shader/decode/texture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index fa65ac9a9..819cc6131 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, ASSERT(cbuf_offset_imm != nullptr); const auto cbuf_offset = cbuf_offset_imm->GetValue(); const auto cbuf_index = cbuf->GetIndex(); - const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset; + const auto cbuf_key = (static_cast(cbuf_index) << 32) | static_cast(cbuf_offset); // If this sampler has already been used, return the existing mapping. const auto itr =