diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index a296036f4..2a6844ab1 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -1243,9 +1243,15 @@ typename BufferCache

::Binding BufferCache

::StorageBufferBinding(GPUVAddr s if (!cpu_addr || size == 0) { return NULL_BINDING; } + // HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range. + // It exists due to some games like Astral Chain operate out of bounds. + // Binding the whole map range would be technically correct, but games have large maps that make + // this approach unaffordable for now. + static constexpr u32 arbitrary_extra_bytes = 0xc000; + const u32 bytes_to_map_end = static_cast(gpu_memory.BytesToMapEnd(gpu_addr)); const Binding binding{ .cpu_addr = *cpu_addr, - .size = size, + .size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end), .buffer_id = BufferId{}, }; return binding;