From 0a42277a4f7ffc822b334781467ed4588335ba02 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 18 May 2021 21:05:46 -0300 Subject: [PATCH] glasm: Implement TXQ and improve texture info reads --- .../backend/glasm/emit_glasm_image.cpp | 99 ++++++++++--------- .../backend/glasm/emit_glasm_instructions.h | 2 +- 2 files changed, 51 insertions(+), 50 deletions(-) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index 9da4da331..7b95505e2 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -40,52 +40,51 @@ struct ScopedRegister { Register reg; }; -std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info, +std::string Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR::Value& index) { - // FIXME - return fmt::format("texture[{}]", info.descriptor_index); + // FIXME: indexed reads + return fmt::format("texture[{}]", ctx.texture_bindings.at(info.descriptor_index)); } std::string_view TextureType(IR::TextureInstInfo info) { - switch (info.type) { - case TextureType::Color1D: - return "1D"; - case TextureType::ColorArray1D: - return "ARRAY1D"; - case TextureType::Color2D: - return "2D"; - case TextureType::ColorArray2D: - return "ARRAY2D"; - case TextureType::Color3D: - return "3D"; - case TextureType::ColorCube: - return "CUBE"; - case TextureType::ColorArrayCube: - return "ARRAYCUBE"; - case TextureType::Buffer: - return "BUFFER"; - } - throw InvalidArgument("Invalid texture type {}", info.type.Value()); -} - -std::string_view ShadowTextureType(IR::TextureInstInfo info) { - switch (info.type) { - case TextureType::Color1D: - return "SHADOW1D"; - case TextureType::ColorArray1D: - return "SHADOWARRAY1D"; - case TextureType::Color2D: - return "SHADOW2D"; - case TextureType::ColorArray2D: - return "SHADOWARRAY2D"; - case TextureType::Color3D: - return "SHADOW3D"; - case TextureType::ColorCube: - return "SHADOWCUBE"; - case TextureType::ColorArrayCube: - return "SHADOWARRAYCUBE"; - case TextureType::Buffer: - return "SHADOWBUFFER"; + if (info.is_depth) { + switch (info.type) { + case TextureType::Color1D: + return "SHADOW1D"; + case TextureType::ColorArray1D: + return "SHADOWARRAY1D"; + case TextureType::Color2D: + return "SHADOW2D"; + case TextureType::ColorArray2D: + return "SHADOWARRAY2D"; + case TextureType::Color3D: + return "SHADOW3D"; + case TextureType::ColorCube: + return "SHADOWCUBE"; + case TextureType::ColorArrayCube: + return "SHADOWARRAYCUBE"; + case TextureType::Buffer: + return "SHADOWBUFFER"; + } + } else { + switch (info.type) { + case TextureType::Color1D: + return "1D"; + case TextureType::ColorArray1D: + return "ARRAY1D"; + case TextureType::Color2D: + return "2D"; + case TextureType::ColorArray2D: + return "ARRAY2D"; + case TextureType::Color3D: + return "3D"; + case TextureType::ColorCube: + return "CUBE"; + case TextureType::ColorArrayCube: + return "ARRAYCUBE"; + case TextureType::Buffer: + return "BUFFER"; + } } throw InvalidArgument("Invalid texture type {}", info.type.Value()); } @@ -217,7 +216,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: const auto info{inst.Flags()}; const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; - const std::string_view type{ShadowTextureType(info)}; + const std::string_view type{TextureType(info)}; const std::string texture{Texture(ctx, info, index)}; const std::string offset_vec{Offset(ctx, offset)}; const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; @@ -319,7 +318,7 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: const auto info{inst.Flags()}; const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; - const std::string_view type{ShadowTextureType(info)}; + const std::string_view type{TextureType(info)}; const std::string texture{Texture(ctx, info, index)}; const std::string offset_vec{Offset(ctx, offset)}; const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; @@ -389,7 +388,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde const auto info{inst.Flags()}; const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; - const std::string_view type{ShadowTextureType(info)}; + const std::string_view type{TextureType(info)}; const std::string texture{Texture(ctx, info, index)}; const Register coord_vec{ctx.reg_alloc.Consume(coord)}; const ScalarF32 dref_value{ctx.reg_alloc.Consume(dref)}; @@ -429,10 +428,12 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst throw NotImplementedException("GLASM instruction"); } -void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, - [[maybe_unused]] Register lod) { - throw NotImplementedException("GLASM instruction"); +void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + ScalarF32 lod) { + const auto info{inst.Flags()}; + const std::string texture{Texture(ctx, info, index)}; + const std::string_view type{TextureType(info)}; + ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type); } void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index 53e9bdac7..17bec1d58 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -543,7 +543,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord, Register offset, Register lod, Register ms); void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, - Register lod); + ScalarF32 lod); void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord); void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord, Register derivates, Register offset, Register lod_clamp);