// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

package workers

import (
	"context"
	"errors"

	apimodel "github.com/superseriousbusiness/gotosocial/internal/api/model"
	"github.com/superseriousbusiness/gotosocial/internal/db"
	"github.com/superseriousbusiness/gotosocial/internal/gtscontext"
	"github.com/superseriousbusiness/gotosocial/internal/gtserror"
	"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
	"github.com/superseriousbusiness/gotosocial/internal/log"
	"github.com/superseriousbusiness/gotosocial/internal/processing/account"
	"github.com/superseriousbusiness/gotosocial/internal/processing/media"
	"github.com/superseriousbusiness/gotosocial/internal/state"
	"github.com/superseriousbusiness/gotosocial/internal/typeutils"
	"github.com/superseriousbusiness/gotosocial/internal/util"
)

// util provides util functions used by both
// the fromClientAPI and fromFediAPI functions.
type utils struct {
	state     *state.State
	media     *media.Processor
	account   *account.Processor
	surface   *Surface
	converter *typeutils.Converter
}

// wipeStatus encapsulates common logic used to
// totally delete a status + all its attachments,
// notifications, boosts, and timeline entries.
//
// If deleteAttachments is true, then any status
// attachments will also be deleted, else they
// will just be detached.
//
// If copyToSinBin is true, then a version of the
// status will be put in the `sin_bin_statuses`
// table prior to deletion.
func (u *utils) wipeStatus(
	ctx context.Context,
	status *gtsmodel.Status,
	deleteAttachments bool,
	copyToSinBin bool,
) error {
	var errs gtserror.MultiError

	if copyToSinBin {
		// Copy this status to the sin bin before we delete it.
		sbStatus, err := u.converter.StatusToSinBinStatus(ctx, status)
		if err != nil {
			errs.Appendf("error converting status to sinBinStatus: %w", err)
		} else {
			if err := u.state.DB.PutSinBinStatus(ctx, sbStatus); err != nil {
				errs.Appendf("db error storing sinBinStatus: %w", err)
			}
		}
	}

	// Either delete all attachments for this status,
	// or simply detach + clean them separately later.
	//
	// Reason to detach rather than delete is that
	// the author might want to reattach them to another
	// status immediately (in case of delete + redraft).
	if deleteAttachments {
		// todo:u.state.DB.DeleteAttachmentsForStatus
		for _, id := range status.AttachmentIDs {
			if err := u.media.Delete(ctx, id); err != nil {
				errs.Appendf("error deleting media: %w", err)
			}
		}
	} else {
		// todo:u.state.DB.UnattachAttachmentsForStatus
		for _, id := range status.AttachmentIDs {
			if _, err := u.media.Unattach(ctx, status.Account, id); err != nil {
				errs.Appendf("error unattaching media: %w", err)
			}
		}
	}

	// Delete all mentions generated by this status.
	// todo:u.state.DB.DeleteMentionsForStatus
	for _, id := range status.MentionIDs {
		if err := u.state.DB.DeleteMentionByID(ctx, id); err != nil {
			errs.Appendf("error deleting status mention: %w", err)
		}
	}

	// Delete all notifications generated by this status.
	if err := u.state.DB.DeleteNotificationsForStatus(ctx, status.ID); err != nil {
		errs.Appendf("error deleting status notifications: %w", err)
	}

	// Delete all bookmarks of this status.
	if err := u.state.DB.DeleteStatusBookmarksForStatus(ctx, status.ID); err != nil {
		errs.Appendf("error deleting status bookmarks: %w", err)
	}

	// Delete all faves of this status.
	if err := u.state.DB.DeleteStatusFavesForStatus(ctx, status.ID); err != nil {
		errs.Appendf("error deleting status faves: %w", err)
	}

	if pollID := status.PollID; pollID != "" {
		// Delete this poll by ID from the database.
		if err := u.state.DB.DeletePollByID(ctx, pollID); err != nil {
			errs.Appendf("error deleting status poll: %w", err)
		}

		// Cancel any scheduled expiry task for poll.
		_ = u.state.Workers.Scheduler.Cancel(pollID)
	}

	// Get all boost of this status so that we can
	// delete those boosts + remove them from timelines.
	boosts, err := u.state.DB.GetStatusBoosts(
		// We MUST set a barebones context here,
		// as depending on where it came from the
		// original BoostOf may already be gone.
		gtscontext.SetBarebones(ctx),
		status.ID)
	if err != nil {
		errs.Appendf("error fetching status boosts: %w", err)
	}

	for _, boost := range boosts {
		// Delete the boost itself.
		if err := u.state.DB.DeleteStatusByID(ctx, boost.ID); err != nil {
			errs.Appendf("error deleting boost: %w", err)
		}

		// Remove the boost from any and all timelines.
		if err := u.surface.deleteStatusFromTimelines(ctx, boost.ID); err != nil {
			errs.Appendf("error deleting boost from timelines: %w", err)
		}
	}

	// Delete the status itself from any and all timelines.
	if err := u.surface.deleteStatusFromTimelines(ctx, status.ID); err != nil {
		errs.Appendf("error deleting status from timelines: %w", err)
	}

	// Delete this status from any conversations it's part of.
	if err := u.state.DB.DeleteStatusFromConversations(ctx, status.ID); err != nil {
		errs.Appendf("error deleting status from conversations: %w", err)
	}

	// Finally delete the status itself.
	if err := u.state.DB.DeleteStatusByID(ctx, status.ID); err != nil {
		errs.Appendf("error deleting status: %w", err)
	}

	return errs.Combine()
}

// redirectFollowers redirects all local
// followers of originAcct to targetAcct.
//
// Both accounts must be fully dereferenced
// already, and the Move must be valid.
//
// Return bool will be true if all goes OK.
func (u *utils) redirectFollowers(
	ctx context.Context,
	originAcct *gtsmodel.Account,
	targetAcct *gtsmodel.Account,
) bool {
	// Any local followers of originAcct should
	// send follow requests to targetAcct instead,
	// and have followers of originAcct removed.
	//
	// Select local followers with barebones, since
	// we only need follow.Account and we can get
	// that ourselves.
	followers, err := u.state.DB.GetAccountLocalFollowers(
		gtscontext.SetBarebones(ctx),
		originAcct.ID,
	)
	if err != nil && !errors.Is(err, db.ErrNoEntries) {
		log.Errorf(ctx,
			"db error getting follows targeting originAcct: %v",
			err,
		)
		return false
	}

	for _, follow := range followers {
		// Fetch the local account that
		// owns the follow targeting originAcct.
		if follow.Account, err = u.state.DB.GetAccountByID(
			gtscontext.SetBarebones(ctx),
			follow.AccountID,
		); err != nil {
			log.Errorf(ctx,
				"db error getting follow account %s: %v",
				follow.AccountID, err,
			)
			return false
		}

		// Use the account processor FollowCreate
		// function to send off the new follow,
		// carrying over the Reblogs and Notify
		// values from the old follow to the new.
		//
		// This will also handle cases where our
		// account has already followed the target
		// account, by just updating the existing
		// follow of target account.
		//
		// Also, ensure new follow wouldn't be a
		// self follow, since that will error.
		if follow.AccountID != targetAcct.ID {
			if _, err := u.account.FollowCreate(
				ctx,
				follow.Account,
				&apimodel.AccountFollowRequest{
					ID:      targetAcct.ID,
					Reblogs: follow.ShowReblogs,
					Notify:  follow.Notify,
				},
			); err != nil {
				log.Errorf(ctx,
					"error creating new follow for account %s: %v",
					follow.AccountID, err,
				)
				return false
			}
		}

		// New follow is in the process of
		// sending, remove the existing follow.
		// This will send out an Undo Activity for each Follow.
		if _, err := u.account.FollowRemove(
			ctx,
			follow.Account,
			follow.TargetAccountID,
		); err != nil {
			log.Errorf(ctx,
				"error removing old follow for account %s: %v",
				follow.AccountID, err,
			)
			return false
		}
	}

	return true
}

func (u *utils) incrementStatusesCount(
	ctx context.Context,
	account *gtsmodel.Account,
	status *gtsmodel.Status,
) error {
	// Lock on this account since we're changing stats.
	unlock := u.state.ProcessingLocks.Lock(account.URI)
	defer unlock()

	// Ensure account stats are populated.
	if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
		return gtserror.Newf("db error getting account stats: %w", err)
	}

	// Update status meta for account.
	*account.Stats.StatusesCount++
	account.Stats.LastStatusAt = status.CreatedAt

	// Update details in the database for stats.
	if err := u.state.DB.UpdateAccountStats(ctx,
		account.Stats,
		"statuses_count",
		"last_status_at",
	); err != nil {
		return gtserror.Newf("db error updating account stats: %w", err)
	}

	return nil
}

func (u *utils) decrementStatusesCount(
	ctx context.Context,
	account *gtsmodel.Account,
	status *gtsmodel.Status,
) error {
	// Lock on this account since we're changing stats.
	unlock := u.state.ProcessingLocks.Lock(account.URI)
	defer unlock()

	// Ensure account stats are populated.
	if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
		return gtserror.Newf("db error getting account stats: %w", err)
	}

	// Update status meta for account (safely checking for zero value).
	*account.Stats.StatusesCount = util.Decr(*account.Stats.StatusesCount)

	if !status.PinnedAt.IsZero() {
		// Update status pinned count for account (safely checking for zero value).
		*account.Stats.StatusesPinnedCount = util.Decr(*account.Stats.StatusesPinnedCount)
	}

	// Update details in the database for stats.
	if err := u.state.DB.UpdateAccountStats(ctx,
		account.Stats,
		"statuses_count",
		"statuses_pinned_count",
	); err != nil {
		return gtserror.Newf("db error updating account stats: %w", err)
	}

	return nil
}

func (u *utils) incrementFollowersCount(
	ctx context.Context,
	account *gtsmodel.Account,
) error {
	// Lock on this account since we're changing stats.
	unlock := u.state.ProcessingLocks.Lock(account.URI)
	defer unlock()

	// Ensure account stats are populated.
	if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
		return gtserror.Newf("db error getting account stats: %w", err)
	}

	// Update stats by incrementing followers
	// count by one and setting last posted.
	*account.Stats.FollowersCount++
	if err := u.state.DB.UpdateAccountStats(
		ctx,
		account.Stats,
		"followers_count",
	); err != nil {
		return gtserror.Newf("db error updating account stats: %w", err)
	}

	return nil
}

func (u *utils) decrementFollowersCount(
	ctx context.Context,
	account *gtsmodel.Account,
) error {
	// Lock on this account since we're changing stats.
	unlock := u.state.ProcessingLocks.Lock(account.URI)
	defer unlock()

	// Ensure account stats are populated.
	if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
		return gtserror.Newf("db error getting account stats: %w", err)
	}

	// Update stats by decrementing
	// followers count by one.
	//
	// Clamp to 0 to avoid funny business.
	*account.Stats.FollowersCount--
	if *account.Stats.FollowersCount < 0 {
		*account.Stats.FollowersCount = 0
	}
	if err := u.state.DB.UpdateAccountStats(
		ctx,
		account.Stats,
		"followers_count",
	); err != nil {
		return gtserror.Newf("db error updating account stats: %w", err)
	}

	return nil
}

func (u *utils) incrementFollowingCount(
	ctx context.Context,
	account *gtsmodel.Account,
) error {
	// Lock on this account since we're changing stats.
	unlock := u.state.ProcessingLocks.Lock(account.URI)
	defer unlock()

	// Ensure account stats are populated.
	if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
		return gtserror.Newf("db error getting account stats: %w", err)
	}

	// Update stats by incrementing
	// followers count by one.
	*account.Stats.FollowingCount++
	if err := u.state.DB.UpdateAccountStats(
		ctx,
		account.Stats,
		"following_count",
	); err != nil {
		return gtserror.Newf("db error updating account stats: %w", err)
	}

	return nil
}

func (u *utils) decrementFollowingCount(
	ctx context.Context,
	account *gtsmodel.Account,
) error {
	// Lock on this account since we're changing stats.
	unlock := u.state.ProcessingLocks.Lock(account.URI)
	defer unlock()

	// Ensure account stats are populated.
	if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
		return gtserror.Newf("db error getting account stats: %w", err)
	}

	// Update stats by decrementing
	// following count by one.
	//
	// Clamp to 0 to avoid funny business.
	*account.Stats.FollowingCount--
	if *account.Stats.FollowingCount < 0 {
		*account.Stats.FollowingCount = 0
	}
	if err := u.state.DB.UpdateAccountStats(
		ctx,
		account.Stats,
		"following_count",
	); err != nil {
		return gtserror.Newf("db error updating account stats: %w", err)
	}

	return nil
}

func (u *utils) incrementFollowRequestsCount(
	ctx context.Context,
	account *gtsmodel.Account,
) error {
	// Lock on this account since we're changing stats.
	unlock := u.state.ProcessingLocks.Lock(account.URI)
	defer unlock()

	// Ensure account stats are populated.
	if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
		return gtserror.Newf("db error getting account stats: %w", err)
	}

	// Update stats by incrementing
	// follow requests count by one.
	*account.Stats.FollowRequestsCount++
	if err := u.state.DB.UpdateAccountStats(
		ctx,
		account.Stats,
		"follow_requests_count",
	); err != nil {
		return gtserror.Newf("db error updating account stats: %w", err)
	}

	return nil
}

func (u *utils) decrementFollowRequestsCount(
	ctx context.Context,
	account *gtsmodel.Account,
) error {
	// Lock on this account since we're changing stats.
	unlock := u.state.ProcessingLocks.Lock(account.URI)
	defer unlock()

	// Ensure account stats are populated.
	if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil {
		return gtserror.Newf("db error getting account stats: %w", err)
	}

	// Update stats by decrementing
	// follow requests count by one.
	//
	// Clamp to 0 to avoid funny business.
	*account.Stats.FollowRequestsCount--
	if *account.Stats.FollowRequestsCount < 0 {
		*account.Stats.FollowRequestsCount = 0
	}
	if err := u.state.DB.UpdateAccountStats(
		ctx,
		account.Stats,
		"follow_requests_count",
	); err != nil {
		return gtserror.Newf("db error updating account stats: %w", err)
	}

	return nil
}

// requestFave stores an interaction request
// for the given fave, and notifies the interactee.
func (u *utils) requestFave(
	ctx context.Context,
	fave *gtsmodel.StatusFave,
) error {
	// Only create interaction request
	// if fave targets a local status.
	if fave.Status == nil ||
		!fave.Status.IsLocal() {
		return nil
	}

	// Lock on the interaction URI.
	unlock := u.state.ProcessingLocks.Lock(fave.URI)
	defer unlock()

	// Ensure no req with this URI exists already.
	req, err := u.state.DB.GetInteractionRequestByInteractionURI(ctx, fave.URI)
	if err != nil && !errors.Is(err, db.ErrNoEntries) {
		return gtserror.Newf("db error checking for existing interaction request: %w", err)
	}

	if req != nil {
		// Interaction req already exists,
		// no need to do anything else.
		return nil
	}

	// Create + store new interaction request.
	req, err = typeutils.StatusFaveToInteractionRequest(ctx, fave)
	if err != nil {
		return gtserror.Newf("error creating interaction request: %w", err)
	}

	if err := u.state.DB.PutInteractionRequest(ctx, req); err != nil {
		return gtserror.Newf("db error storing interaction request: %w", err)
	}

	// Notify *local* account of pending announce.
	if err := u.surface.notifyPendingFave(ctx, fave); err != nil {
		return gtserror.Newf("error notifying pending fave: %w", err)
	}

	return nil
}

// requestReply stores an interaction request
// for the given reply, and notifies the interactee.
func (u *utils) requestReply(
	ctx context.Context,
	reply *gtsmodel.Status,
) error {
	// Only create interaction request if
	// status replies to a local status.
	if reply.InReplyTo == nil ||
		!reply.InReplyTo.IsLocal() {
		return nil
	}

	// Lock on the interaction URI.
	unlock := u.state.ProcessingLocks.Lock(reply.URI)
	defer unlock()

	// Ensure no req with this URI exists already.
	req, err := u.state.DB.GetInteractionRequestByInteractionURI(ctx, reply.URI)
	if err != nil && !errors.Is(err, db.ErrNoEntries) {
		return gtserror.Newf("db error checking for existing interaction request: %w", err)
	}

	if req != nil {
		// Interaction req already exists,
		// no need to do anything else.
		return nil
	}

	// Create + store interaction request.
	req, err = typeutils.StatusToInteractionRequest(ctx, reply)
	if err != nil {
		return gtserror.Newf("error creating interaction request: %w", err)
	}

	if err := u.state.DB.PutInteractionRequest(ctx, req); err != nil {
		return gtserror.Newf("db error storing interaction request: %w", err)
	}

	// Notify *local* account of pending reply.
	if err := u.surface.notifyPendingReply(ctx, reply); err != nil {
		return gtserror.Newf("error notifying pending reply: %w", err)
	}

	return nil
}

// requestAnnounce stores an interaction request
// for the given announce, and notifies the interactee.
func (u *utils) requestAnnounce(
	ctx context.Context,
	boost *gtsmodel.Status,
) error {
	// Only create interaction request if
	// status announces a local status.
	if boost.BoostOf == nil ||
		!boost.BoostOf.IsLocal() {
		return nil
	}

	// Lock on the interaction URI.
	unlock := u.state.ProcessingLocks.Lock(boost.URI)
	defer unlock()

	// Ensure no req with this URI exists already.
	req, err := u.state.DB.GetInteractionRequestByInteractionURI(ctx, boost.URI)
	if err != nil && !errors.Is(err, db.ErrNoEntries) {
		return gtserror.Newf("db error checking for existing interaction request: %w", err)
	}

	if req != nil {
		// Interaction req already exists,
		// no need to do anything else.
		return nil
	}

	// Create + store interaction request.
	req, err = typeutils.StatusToInteractionRequest(ctx, boost)
	if err != nil {
		return gtserror.Newf("error creating interaction request: %w", err)
	}

	if err := u.state.DB.PutInteractionRequest(ctx, req); err != nil {
		return gtserror.Newf("db error storing interaction request: %w", err)
	}

	// Notify *local* account of pending announce.
	if err := u.surface.notifyPendingAnnounce(ctx, boost); err != nil {
		return gtserror.Newf("error notifying pending announce: %w", err)
	}

	return nil
}