label splashscreen: $ persistent.splashtype = random.randint(0,2000 - 1) $ renpy.movie_cutscene("images/intros/CaveManonProductions.webm") python: import threading import pygame CACHE_PATH = config.basedir.replace("\\","/") + "/game/cache/" if renpy.android: CACHE_PATH = os.environ['ANDROID_PUBLIC'] + "/cache/" # (src_image: FactorScale; name: string, ext: string) FactorScale refers to an image scaled using im.FactorScale() def save_thumb(src_image, name, ext): final = CACHE_PATH+"thmb_"+name+'.'+ext data = src_image.load() #Returns a pygame surface if (os.path.exists(final)): pass else: pygame.image.save(data, final) #Saves the image to file #print('O', final) #save_thumb(NOT_UNLOCKED_COVER,"default","jpg") thread_arr = [] path_testing = [] for x in (gallery_dic.items()): key = x[0] value = x[1] #slow, roundabout but it works if key in path_testing: pass else: for c in CG_PATHS: print(c, os.path.basename(c['path'])) if (c['name'] == key): final_dir = os.path.join(CACHE_PATH, "thmb_"+os.path.normpath(c['path'])) if (os.path.exists(final_dir)): pass else: os.makedirs(final_dir) path_testing.append(key) for y in value: print(y['cg']) if type(y['cg']) is Movie: pass else: #save_thumb(y['cg'], y['fn'], y['ext']) t = threading.Thread(target=save_thumb, args=(y['cg'], y['fn'], y['ext'])) thread_arr.append(t) t.start() pass for th in thread_arr: th.join() #renpy.load_image(y['cg']) print('HELLO') if persistent.autoup: python: UpdateCheck() if persistent.updateresult != "No new version is available": updater.update(persistent.updateWebServer, force=True) stop sound return