## Utility functions for game setup, debugging etc. label initstats(anon=0, fang=0): # Sets various game-related global variables # :param int anon: Anon's score # :param int fang: Fang's score # :param bool trad: Tradwife ending flag $ anonscore = anon $ fangscore = fang $ wingStory = False # Chapter related variables $ chapter_list_length = len(chapter_list) - 1 $ chapter_list_index = 0 # Index number for the current position of the chapter_list array $ current_chapter = chapter_list[chapter_list_index] # Store the name of the label as a string # Ending related variables $ ending_route_number = None $ is_end_reached = False if persistent.enable_debug_scores: $ debug_story_variables(False) $ debug_story_variables(True) return init python: def get_ending(): if anonscore >= 4 and fangscore >= 4 and wingStory: return 4 # Golden elif anonscore >= 3 and fangscore <= 4: return 3 # Tradwife elif anonscore <= 3 and fangscore >= 3: return 2 # Doomer else: return 1 # Shooter def debug_story_variables(toggle=True): var_list = [ "anonscore", "fangscore", "current_chapter", "chapter_list_length", "chapter_list_index", "ending_route_number" ] for item in var_list: if toggle: renpy.watch(item) else: renpy.unwatch(item)